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Dmgt not working for me for some reason


Playr10

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    berserk =
    {
        name = "Berserk",
        anim = "slice",
        hit_anim = true,
        icon = "LOSTPASSAGE:textures/shel_card.png",

        desc = "Gains 1 damage per enemy on enemy team. Gain 2 {DEFECT}.\n{STRAIN}, {RESTRAINED}, {EXPEND}",
		manual_desc = true,

        rarity = CARD_RARITY.BASIC,
        cost = 2,
        flags = CARD_FLAGS.MELEE | CARD_FLAGS.RESTRAINED | CARD_FLAGS.EXPEND,
		defect = 2,
        min_damage = 1,
        max_damage = 3,
        hit_count = 4,

        OnPostResolve = function( self, battle )
				self.owner:AddCondition( "DEFECT", self.defect )
				local card = Battle.Card( "status_fatigue", self.owner )
				battle:DealCard( card, battle:GetDeck( DECK_TYPE.DISCARDS ) )
        end,
		
		event_handlers =
        {
            [ BATTLE_EVENT.CALC_DAMAGE ] = function( self, card, target, dmgt )
                if self == card then
					local damage_amount = self.owner.team:GetEnemyTeam():NumActiveFighters()
					dmgt:AddDamage( damage_amount, damage_amount, self)
					print(self.owner.team:GetEnemyTeam():NumActiveFighters())
                end
            end,
        },      
    },

This code doesn't crash, but it also doesn't raise the damage. I used print, and the numbers were returning just fine.

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since I've already made this topic, why does this code appear to counteract Power from raising the damage maximum, but not the minimum?
 

		event_handlers =
        {
            [ BATTLE_EVENT.CALC_DAMAGE ] = function( self, card, target, dmgt )
                if self == card then
					local damage_amount = self.owner.team:GetEnemyTeam():NumActiveFighters()
					dmgt:AddDamage( damage_amount, damage_amount, self)
					print(self.owner.team:GetEnemyTeam():NumActiveFighters())
					dmgt:ModifyDamage( dmgt.min_damage - self.owner:GetConditionStacks("POWER"), dmgt.max_damage - self.owner:GetConditionStacks("POWER"), self )
                end
            end,
        },     

 

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