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Swampy biome to be filled with food poisoning


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Germs and other hazards simply need to become more of a threat but something else interesting would be seeing the swampy starting biome be filled with food poisoning germs. So strange we have a biome you would expect to be filled with them, but there are none. Sanitation would become much more important and on the DLC starting asteroid particularly.

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The current starting asteroid is listed as 'ideal' on the main menu, making it the supposed easiest one. Of course, there are no other starting asteroids to compare it to, yet. It might be expecting too much of newer players for them to rush the electric grill to kill germs on food and place sinks in all the correct places. 

An abundance of food poisoning germs might make a good world trait to increase the challenge of other asteroid starts, however. Imagine having both a new food poisoning trait and the old slime mold trait on a different swamp biome start. One wrong move and all your polluted water and all your polluted oxygen would be contaminated! 

I am all for making diseases more powerful, as long as we have early access to new decontamination devices before plastic germ sensors and chlorine rooms. For example, a powered device that consumes bleach stone to decontaminate water that passes through it would be nice. Of course, when you can, you would replace that machine with the chlorine room and germ sensor combo. 

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