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Rocket Launch Conditions and Module Effects


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I am currently struggling with the launch of my first rocket.

 

I went with the sugar engine, because it seemed very comparable to the Carbon Dioxide Engine in almost every aspect apart from range (in which it is superior).

I added the basic Nosecone and a rover module, because i want to scout my next planet.

 

Then the checklist told me that i need to load more fuel (fertilizer or oxygen aparently). I added the module (small oxidizer tank) and went with fertilizer.

 

I was considering adding some cargo drop modules, but the checklist showed me that i could not support more modules on my current engine. Where do i see this information? Is it documented anywhere?

 

So my current rocket looks like this:

nose-cone (no interior yet), scout rover (loaded), oxidizer (220 kg, appears to be fully loaded), sugar engine (300 kg).

Still the checklist says:

  • insufficient fuel
  • cargo loading incomplete

and of course the crew is missing.

 

What am i missing regarding the fueling of the rocket?

Do i have to do 4 trips (rover, drop, drop, trailblazer) to be able to settle on another planet? (unless i throw a hail mary)

What does your interior of the small nosecone look like?

 

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