blash365 Posted November 26, 2020 Share Posted November 26, 2020 I am currently struggling with the launch of my first rocket. I went with the sugar engine, because it seemed very comparable to the Carbon Dioxide Engine in almost every aspect apart from range (in which it is superior). I added the basic Nosecone and a rover module, because i want to scout my next planet. Then the checklist told me that i need to load more fuel (fertilizer or oxygen aparently). I added the module (small oxidizer tank) and went with fertilizer. I was considering adding some cargo drop modules, but the checklist showed me that i could not support more modules on my current engine. Where do i see this information? Is it documented anywhere? So my current rocket looks like this: nose-cone (no interior yet), scout rover (loaded), oxidizer (220 kg, appears to be fully loaded), sugar engine (300 kg). Still the checklist says: insufficient fuel cargo loading incomplete and of course the crew is missing. What am i missing regarding the fueling of the rocket? Do i have to do 4 trips (rover, drop, drop, trailblazer) to be able to settle on another planet? (unless i throw a hail mary) What does your interior of the small nosecone look like? Link to comment https://forums.kleientertainment.com/forums/topic/123849-rocket-launch-conditions-and-module-effects/ Share on other sites More sharing options...
blash365 Posted November 26, 2020 Author Share Posted November 26, 2020 Turns out the oxidizer green bar is bugged and does not update when you change the slider. Link to comment https://forums.kleientertainment.com/forums/topic/123849-rocket-launch-conditions-and-module-effects/#findComment-1395620 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.