UI Suggestion for Negotiation Arguments

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When playing the game, the user sometimes encounters cards that do the following:image.thumb.png.89ebcee96b328af6fada093a35dccf39.png

Here's the thing, though; what exactly does having 2 Diversion do? As it turns out, when you play the card, it doesn't increase maximum resolve, rather it just increases the amount of resolve gained from gambling, as seen below:


Suggestion: To make it more clear what having extra stacks of an argument does, highlight the specific parts of an argument/condition that increment with additional stacks in gold, like so.


(This is basically how Slay the Spire does it, and I feel it works well for understanding what having multiple copies of a played card actually will do)

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