FlamingTribble Posted November 23, 2020 Share Posted November 23, 2020 (edited) I'd like to make a modded character that's an archaeologist, so whenever they mine anything they would receive slightly more of whatever drops they should receive. For example if they mine a gold rock, they would receive additional gold, stone, and/or flint. I'd like the same effect to apply to statues found in the ruins, or anything else that can be mined. I can balance this effect later, additional gem and thulecite drops in the ruins would be pretty OP, I'd just like to know if anyone has an idea of where to start with this. Thanks for your help, FlamingTribble Edited November 23, 2020 by FlamingTribble Link to comment Share on other sites More sharing options...
penguin0616 Posted November 23, 2020 Share Posted November 23, 2020 (edited) 1. Probably override anything that can be mined for logic on who is doing the action 2. If they are an archaeologist, and mining is finished, drop more stuff. Edited November 23, 2020 by penguin0616 1 Link to comment Share on other sites More sharing options...
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