Jump to content

skillpoint gain should be faster

Recommended Posts

my current colony is 75 cycles in. I picked the swamp start and I dont think I rushed it.

I have 12 dupes, two of them on the teleport accessible asteroid. I have a CO2 rocket ready to go, but: my researcher - that has been with me since cycle 1 - has only 6 skillpoints. He started with +8 or +9 science, currently at +18 because I took every +science skill.

to get to the point: by the time I have a rocket ready to go, the pilot not being ready should not be the thing that holds me back from launching.

therefore, please accelerate skillpoint gain

I was just made aware that the new midgame rockets do not require the rocket piloting skill :)

Link to comment
Share on other sites


This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

  • Create New...