Psychomaniac Posted November 19, 2020 Share Posted November 19, 2020 (edited) Hi guys, thank you for coming here!!! Ok, the thing is: i found these lines in tuning.lua file: Spoiler BEAVER_WORKING_DRAIN_TIME_MULTIPLIER2 = 16, BEAVER_WORKING_DRAIN_TIME_MULTIPLIER1 = 10, WEREMOOSE_FIGHTING_DRAIN_TIME_MULTIPLIER2 = 16, WEREMOOSE_FIGHTING_DRAIN_TIME_MULTIPLIER1 = 10, WEREGOOSE_RUN_DRAIN_TIME_MULTIPLIER2 = 16, WEREGOOSE_RUN_DRAIN_TIME_MULTIPLIER1 = 10, and a section call CalculateWerenessDrainRate in the woodie.lua file, which i think affect the wereness drain rate (some will say it's written in the name, for god's sake). I don't want to mess with that section, it's too many thing going in there. And just tuning these line is good enough to get the job done, i guess. Spoiler local function CalculateWerenessDrainRate(inst, mode, isfullmoon) local t = isfullmoon and TUNING.WERE_FULLMOON_DRAIN_TIME_MULTIPLIER or 1 if mode == WEREMODES.BEAVER then t = t * TUNING.BEAVER_DRAIN_TIME if inst._beaverworkinglevel ~= nil then t = t * (inst._beaverworkinglevel > 1 and TUNING.BEAVER_WORKING_DRAIN_TIME_MULTIPLIER2 or TUNING.BEAVER_WORKING_DRAIN_TIME_MULTIPLIER1) end elseif mode == WEREMODES.MOOSE then t = t * TUNING.WEREMOOSE_DRAIN_TIME if inst._moosefightinglevel ~= nil then t = t * (inst._moosefightinglevel > 1 and TUNING.WEREMOOSE_FIGHTING_DRAIN_TIME_MULTIPLIER2 or TUNING.WEREMOOSE_FIGHTING_DRAIN_TIME_MULTIPLIER1) end else--if mode == WEREMODES.GOOSE then t = t * TUNING.WEREGOOSE_DRAIN_TIME if inst.sg:HasStateTag("moving") then if inst._gooserunning ~= nil then inst._gooserunning:Cancel() end inst._gooserunning = inst:DoTaskInTime(TUNING.WEREGOOSE_RUN_DRAIN_TIME_DURATION, OnGooseRunningOver, CalculateWerenessDrainRate) inst._gooserunninglevel = 2 end if inst._gooserunninglevel ~= nil then t = t * (inst._gooserunninglevel > 1 and TUNING.WEREGOOSE_RUN_DRAIN_TIME_MULTIPLIER2 or TUNING.WEREGOOSE_RUN_DRAIN_TIME_MULTIPLIER1) end end return -100 / t end Because i know next to nothing about modding, for that i don't know which one (of the 2 lines for each form) is being use when the wereform performing certain actions (gnawing for Werebeaver, fighting for Weremoose, running for Weregoose). Why i want to know?! Because i want to decrease the drain rate when performing certain actions (so i can stay in that form longer) and also increase the drain rate when not (so i can transform back to woodie faster when i accidentally got transform, like when full moon caught me by surprise). And the question is: Which one (MULTIPLIER2 or MULTIPLIER1) is being used to decrease the drain rate when the wereform performing certain actions?! Thank you for reading. Have a good day. Edited November 19, 2020 by Psychomaniac Link to comment Share on other sites More sharing options...
penguin0616 Posted November 19, 2020 Share Posted November 19, 2020 (edited) @Psychomaniac First multiplier I think is for doing the action, second one is for your lapse after. Edited November 19, 2020 by penguin0616 1 1 Link to comment Share on other sites More sharing options...
Psychomaniac Posted November 19, 2020 Author Share Posted November 19, 2020 (edited) @penguin0616 By the First you mean: MULTIPLIER2 (Cause it got mentioned first but got a 2 in the name so i'm kinda unsure :D) Edited November 19, 2020 by Psychomaniac Link to comment Share on other sites More sharing options...
penguin0616 Posted November 19, 2020 Share Posted November 19, 2020 @Psychomaniac First = MULTIPLIER1 1 1 Link to comment Share on other sites More sharing options...
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