Cathion Posted November 15, 2020 Share Posted November 15, 2020 I updated the CaveonGround mod to have the new cave biomes but it is already active, does anyone know how to fix this? I need this little help. https://steamcommunity.com/sharedfiles/filedetails/?id=2283416213 Link to comment Share on other sites More sharing options...
AndRay Posted November 15, 2020 Share Posted November 15, 2020 What do you mean with "it's already active"? If you updated a mod by editing the code on your mod folder, then this should be enough until the mod owner updates it, in which case the game will redownload the entire mod and your changes will be lost. If you duplicated the folder then you should just be able to change the mod name and use it ingame. Link to comment Share on other sites More sharing options...
Cathion Posted November 18, 2020 Author Share Posted November 18, 2020 in the archive maze you pin a stone to activate the energy but it is not working. take a look at the mod that you will understand. Link to comment Share on other sites More sharing options...
Well-met Posted November 18, 2020 Share Posted November 18, 2020 What the thread starter means is the Archives already spawn activated (his mod ports the caves to the overworld) even though it shouldn't and he can't figure out why. Link to comment Share on other sites More sharing options...
Cathion Posted November 19, 2020 Author Share Posted November 19, 2020 On 18/11/2020 at 11:29, Well-met said: O que o iniciador de thread significa é que os Arquivos já estão ativados (seu mod leva as cavernas para o mundo superior), embora não devesse e ele não consiga descobrir o porquê. how can you help me? Link to comment Share on other sites More sharing options...
Cathion Posted November 22, 2020 Author Share Posted November 22, 2020 resolved, word.lua was missing a tag to work. 1 Link to comment Share on other sites More sharing options...
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