Lecernawx Posted November 5, 2020 Share Posted November 5, 2020 (edited) Hello everyone ! I had a question for all you mod experts out there if anyone has a moment ! I'm trying to send a projectile from one end of the map to follow a player. I wrote the code for this and it works fairly well except that I must enter a certain range from the point where the projectile is thrown for the projectile to start following my character. My question is: how does DST handle things off-screen? Is everything paused to save resources? Where can I find documentation or information about this? Thank you ! Edited November 6, 2020 by Lecernawx Link to comment Share on other sites More sharing options...
Lecernawx Posted November 6, 2020 Author Share Posted November 6, 2020 (edited) Post edited to clean up the topic. Edited November 6, 2020 by Lecernawx Link to comment Share on other sites More sharing options...
penguin0616 Posted November 6, 2020 Share Posted November 6, 2020 Depends. Just outside of your screen, it's the same as what's on screen. When you hit about 2 screen's distance, they are removed (or put to sleep) to save resources. 1 Link to comment Share on other sites More sharing options...
Lecernawx Posted November 6, 2020 Author Share Posted November 6, 2020 So a thrown projectile that ends up further than 2 screens away will sleep until you get near enough? Link to comment Share on other sites More sharing options...
penguin0616 Posted November 6, 2020 Share Posted November 6, 2020 @Lecernawx Yep. No projectiles travel more than a screen's length though. 1 Link to comment Share on other sites More sharing options...
Lecernawx Posted November 6, 2020 Author Share Posted November 6, 2020 Perfect ! Thank you for the reply Link to comment Share on other sites More sharing options...
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