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Wolfgang rework idea.


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The prime DPS character. Can't be match at Mighty form. Is he way too OP? Yes, but it can be balanced out without taking this away from him. 

- Gets stronger with a full belly: His main mechanic and defining characteristic. Will stay mostly the same with his health changes and damage boost, but he will also retain his 1,25 speed boost, but only while his sanity is above 66%, to balance him out a little.
His regular form and wimpy form will still work the same.
As an added bonus, while in mighty form, he can carry heavy objects without a speed penalty.

- Weapons can't take his Mightyness: weapons degrade 50% faster when he uses them in mighty form. This change is kind of a nerf, just for balance sake.

- Is afraid of the dark and monsters...: At -1.1x sanity drain in the dark or around monsters, not quite a downside, after all you can defeat enemies twice as fast, and are exposed for a little over half the time to their insanity auras. So, it will increase to -2x sanity drain

- ...and the sea, and lightning, and worm holes, and earthquakes...: as Mighty as he can be, he is riddled with a plethora of phobias. His sanity will drain while sailing across the sea, when lightning strikes or during earthquakes in the caves. Also will lose double the Sanity while using a wormhole/tentapilar hole (-30 sanity).

- ...and the occult: Using magic items will also drain his sanity twice as fast or have double the penalty depending of the item.

- He lifts to relax: He will be able to craft weights and dumbbells to improve his sanity and diminish his sanity lost. As a strong man, when he focus on building his body he forgets about the things that scare him.

~ Kettle bells set (1 cut stone + 1 rope): A weight to be carried on the go. If equiped in the hand slot, it will cut negative sanity auras by 75%. They also work for other survivors, but gives them a 0,75x speed penalty.

~ Plated dumbbells (4 cut stone + 4 twigs + 4 flint) 100 uses: A heavy weight designed for the mighty. It works like a heavy object (statues and others) so it will unequip whats in your hand slot and chest slot. By holding this dumbbell, your sanity drain will slow down by 95%, and you will do a lifting animation with it (like 1 every 2 seconds). Every completed lift will give you + 3 sanity back and cost one total use. Other survivors can also use them, and gain sanity, but every successful lift will cost them - 3 health.

What do you guys think? Feedback is welcomed. =D

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On 10/31/2020 at 5:45 AM, UnknowX said:

The prime DPS character. Can't be match at Mighty form. Is he way too OP? Yes, but it can be balanced out without taking this away from him. 

- Gets stronger with a full belly: His main mechanic and defining characteristic. Will stay mostly the same with his health changes and damage boost, but he will also retain his 1,25 speed boost, but only while his sanity is above 66%, to balance him out a little.
His regular form and wimpy form will still work the same.
As an added bonus, while in mighty form, he can carry heavy objects without a speed penalty.

- Weapons can't take his Mightyness: weapons degrade 50% faster when he uses them in mighty form. This change is kind of a nerf, just for balance sake.

- Is afraid of the dark and monsters...: At -1.1x sanity drain in the dark or around monsters, not quite a downside, after all you can defeat enemies twice as fast, and are exposed for a little over half the time to their insanity auras. So, it will increase to -2x sanity drain

- ...and the sea, and lightning, and worm holes, and earthquakes...: as Mighty as he can be, he is riddled with a plethora of phobias. His sanity will drain while sailing across the sea, when lightning strikes or during earthquakes in the caves. Also will lose double the Sanity while using a wormhole/tentapilar hole (-30 sanity).

- ...and the occult: Using magic items will also drain his sanity twice as fast or have double the penalty depending of the item.

- He lifts to relax: He will be able to craft weights and dumbbells to improve his sanity and diminish his sanity lost. As a strong man, when he focus on building his body he forgets about the things that scare him.

~ Kettle bells set (1 cut stone + 1 rope): A weight to be carried on the go. If equiped in the hand slot, it will cut negative sanity auras by 75%. They also work for other survivors, but gives them a 0,75x speed penalty.

~ Plated dumbbells (4 cut stone + 4 twigs + 4 flint) 100 uses: A heavy weight designed for the mighty. It works like a heavy object (statues and others) so it will unequip whats in your hand slot and chest slot. By holding this dumbbell, your sanity drain will slow down by 95%, and you will do a lifting animation with it (like 1 every 2 seconds). Every completed lift will give you + 3 sanity back and cost one total use. Other survivors can also use them, and gain sanity, but every successful lift will cost them - 3 health.

What do you guys think? Feedback is welcomed. =D

Very interesting! For me, increase weapon degrade during his mightiness is a perfect nerf for him.

I also want to add that shadow creatures spawns more frequently to him because they saw him as a coward or a plaything. This could be a buff or a nerf which kinda balances him out.

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