Doc Arc Posted October 24, 2020 Share Posted October 24, 2020 Hello everyone, After the most recent update, a new biome in the caves was introduced. In the new biome, you have the ability to activate an ancient power system, obtain a "Distilled Knowledge" and then find a way to open the Distilled Knowledge for a blueprint. Once my dedicated server was retrofitted, I was able to perform all of those actions until I attempted to open the distilled knowledge for the blueprint. I tried multiple times, and every time I figure out the puzzle and open the distilled knowledge, my caves server crashes. Here is the log from the crash: [00:11:06]: Can't find prefab _blueprint [00:11:06]: [string "scripts/components/inventory.lua"]:646: attempt to index local 'inst' (a nil value) LUA ERROR stack traceback: scripts/prefabs/archive_lockbox.lua:64 in (upvalue) teach (Lua) <42-72> inst = 100857 - archive_lockbox (valid:true) recipe = pos = (-728.10, 0.00, -792.29) players = table: 0x38d3f6a8 i = 1 player = 115235 - wilson (valid:true) fx = 115730 - archive_lockbox_player_fx (valid:true) blueprint = nil scripts/prefabs/archive_lockbox.lua:79 in (field) fn (Lua) <79-79> scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> self = running = table: 0x09084de0 waitingfortick = table: 0x09084d50 tasks = table: 0x09085290 waking = table: 0x38d3d548 attime = table: 0x09084ff0 hibernating = table: 0x09084ed0 tick = 16596 k = PERIODIC 100857: 5.800000 v = true already_dead = false scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> tick = 16596 scripts/update.lua:180 in () ? (Lua) <159-238> dt = 0.033333335071802 tick = 16596 i = 16596 [00:11:06]: [string "scripts/components/inventory.lua"]:646: attempt to index local 'inst' (a nil value) LUA ERROR stack traceback: scripts/prefabs/archive_lockbox.lua:64 in (upvalue) teach (Lua) <42-72> scripts/prefabs/archive_lockbox.lua:79 in (field) fn (Lua) <79-79> scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> scripts/update.lua:180 in () ? (Lua) <159-238> [00:11:06]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [00:11:06]: stack traceback: scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129> [00:11:06]: Can't find prefab _blueprint [00:11:06]: Can't find prefab _blueprint [00:11:06]: Can't find prefab _blueprint According to that log information, it does not look like a mod is the cause of the issue. I know everyone is still going to say "just disable all your mods and try it!", but if I did that, it would drastically screw up my world because a lot of people have created content around my mods, so I'm trying to avoid that at all costs. My question is, "Has anyone else experienced this problem, or am I the only one?" and, if people have experienced the problem, "Has anyone found a solution to the issue?" I appreciate any and all constructive support! Link to comment Share on other sites More sharing options...
Daniel86268 Posted October 25, 2020 Share Posted October 25, 2020 Make a backup of your world and 17 hours ago, Doc Arc said: "just disable all your mods and try it!" Without at least a list of mods you are running, noone can even attempt to help you. Link to comment Share on other sites More sharing options...
Doc Arc Posted October 25, 2020 Author Share Posted October 25, 2020 5 hours ago, Daniel86268 said: Make a backup of your world and Without at least a list of mods you are running, noone can even attempt to help you. Well, here is a list of the mods I use: 1. 45 Inventory Slots 2. Achievements and Level System 3. Auto Stack and Pick Up 4. Campfire Respawn 5. Camp Security 6. Cluster Plant. Reborn! 7. Craftable Plants 8. Disabled Characters (only disabled wormwood due to constant crashes) 9. Display Attack Range 10. Don’t Drop Everything 11. Equippable Wilson 12. Durability Tweaks 13. Extra Equip Slots 14. Fast Travel GUI 15. Flower Sweeper 16. Health Info 17. Icebox Perish Settings 18. Iceflingomatic Behavior Configurator 19. Increase Storage 20. Increased Stack Size 21. Lamp Post without Alloy [HAM] 22. Magic Bottle Lanterns (DST) 23. Moving objects with mouse 24. My Home (modified) 25. New DST Turfs 26. No Grass Gekko 27. No Grounded Snow 28. PVP Turf 29. Realistic Placement 30. Show Me (Origin) 31. Stationary Celestial Orb 32. Stop Stumps 33. Sugarwood Forest Biome 34. Super Cane (DST) 35. Super Hound Waves 36. Sweet House 37. T! 38. Tree Petrification 39. Useless Junk 40. Witching Hour 41. Wormhole Marks Additionally, I attached the full log for you to take a look at. But, as I stated previously, to my limited knowledge, it doesn't look like a mod is the cause of the issue. Either way, I appreciate any and all help. server_log_2020-10-24-11-24-48.txt Link to comment Share on other sites More sharing options...
tsuna87 Posted October 26, 2020 Share Posted October 26, 2020 15 hours ago, Doc Arc said: 1. 45 Inventory Slots 11. Equippable Wilson 13. Extra Equip Slots 19. Increase Storage 20. Increased Stack Size Judging by the name, this mods have the potential to create this bug. The bug appears to be related to the "archive_lockbox" trying to put the knowledge into the players inventory. It is possible that on of those mods change the inventory system in a way that prevents the "archive_lockbox" from working. Link to comment Share on other sites More sharing options...
Doc Arc Posted October 29, 2020 Author Share Posted October 29, 2020 On 10/26/2020 at 3:53 AM, tsuna87 said: Judging by the name, this mods have the potential to create this bug. The bug appears to be related to the "archive_lockbox" trying to put the knowledge into the players inventory. It is possible that on of those mods change the inventory system in a way that prevents the "archive_lockbox" from working. Ah. Okay. That makes sense. It is possible that I simply need to wait for the mods developers to update their mods to fix the issue. So, I just tried opening distilled knowledge again without any changes, and it works! I guess it was a Klei issue, and Klei fixed it! Link to comment Share on other sites More sharing options...
tsuna87 Posted October 29, 2020 Share Posted October 29, 2020 Good to hear that it is working Link to comment Share on other sites More sharing options...
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