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Distilled knowledge


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Hello everyone, 

After the most recent update, a new biome in the caves was introduced. In the new biome, you have the ability to activate an ancient power system, obtain a "Distilled Knowledge" and then find a way to open the Distilled Knowledge for a blueprint. Once my dedicated server was retrofitted, I was able to perform all of those actions until I attempted to open the distilled knowledge for the blueprint. 
I tried multiple times, and every time I figure out the puzzle and open the distilled knowledge, my caves server crashes. Here is the log from the crash:

[00:11:06]: Can't find prefab _blueprint    
[00:11:06]: [string "scripts/components/inventory.lua"]:646: attempt to index local 'inst' (a nil value)
LUA ERROR stack traceback:
scripts/prefabs/archive_lockbox.lua:64 in (upvalue) teach (Lua) <42-72>
   inst = 100857 - archive_lockbox (valid:true)
   recipe = 
   pos = (-728.10, 0.00, -792.29)
   players = table: 0x38d3f6a8
   i = 1
   player = 115235 - wilson (valid:true)
   fx = 115730 - archive_lockbox_player_fx (valid:true)
   blueprint = nil
scripts/prefabs/archive_lockbox.lua:79 in (field) fn (Lua) <79-79>
scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
   self =
      running = table: 0x09084de0
      waitingfortick = table: 0x09084d50
      tasks = table: 0x09085290
      waking = table: 0x38d3d548
      attime = table: 0x09084ff0
      hibernating = table: 0x09084ed0
   tick = 16596
   k = PERIODIC 100857: 5.800000
   v = true
   already_dead = false
scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
   tick = 16596
scripts/update.lua:180 in () ? (Lua) <159-238>
   dt = 0.033333335071802
   tick = 16596
   i = 16596

[00:11:06]: [string "scripts/components/inventory.lua"]:646: attempt to index local 'inst' (a nil value)
LUA ERROR stack traceback:
    scripts/prefabs/archive_lockbox.lua:64 in (upvalue) teach (Lua) <42-72>
    scripts/prefabs/archive_lockbox.lua:79 in (field) fn (Lua) <79-79>
    scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
    scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
    scripts/update.lua:180 in () ? (Lua) <159-238>
    
[00:11:06]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is     ScriptErrorWidget    not a screen?    
[00:11:06]: stack traceback:
    scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627>
    scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
    scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
    scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665>
    scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85>
    scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119>
    scripts/update.lua:90 in () ? (Lua) <33-129>    
[00:11:06]: Can't find prefab _blueprint    
[00:11:06]: Can't find prefab _blueprint    
[00:11:06]: Can't find prefab _blueprint

 

According to that log information, it does not look like a mod is the cause of the issue. I know everyone is still going to say "just disable all your mods and try it!", but if I did that, it would drastically screw up my world because a lot of people have created content around my mods, so I'm trying to avoid that at all costs. 

My question is, "Has anyone else experienced this problem, or am I the only one?" and, if people have experienced the problem, "Has anyone found a solution to the issue?"

I appreciate any and all constructive support! :)

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5 hours ago, Daniel86268 said:

Make a backup of your world and

Without at least a list of mods you are running, noone can even attempt to help you.

Well, here is a list of the mods I use:
1.    45 Inventory Slots
2.    Achievements and Level System
3.    Auto Stack and Pick Up
4.    Campfire Respawn
5.    Camp Security
6.    Cluster Plant. Reborn!
7.    Craftable Plants
8.    Disabled Characters (only disabled wormwood due to constant crashes)
9.    Display Attack Range
10.   Don’t Drop Everything
11.    Equippable Wilson
12.    Durability Tweaks
13.    Extra Equip Slots
14.    Fast Travel GUI
15.    Flower Sweeper
16.    Health Info
17.    Icebox Perish Settings
18.    Iceflingomatic Behavior Configurator
19.    Increase Storage
20.    Increased Stack Size
21.     Lamp Post without Alloy [HAM]
22.    Magic Bottle Lanterns (DST)
23.    Moving objects with mouse
24.    My Home (modified)
25.    New DST Turfs
26.    No Grass Gekko
27.    No Grounded Snow
28.    PVP Turf
29.    Realistic Placement
30.    Show Me (Origin)
31.     Stationary Celestial Orb
32.    Stop Stumps
33.    Sugarwood Forest Biome
34.    Super Cane (DST)
35.    Super Hound Waves
36.    Sweet House
37.    T!
38.    Tree Petrification
39.    Useless Junk
40.   Witching Hour
41.    Wormhole Marks

Additionally, I attached the full log for you to take a look at. But, as I stated previously, to my limited knowledge, it doesn't look like a mod is the cause of the issue.

Either way, I appreciate any and all help.

server_log_2020-10-24-11-24-48.txt

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15 hours ago, Doc Arc said:

1.    45 Inventory Slots
11.    Equippable Wilson
13.    Extra Equip Slots
19.    Increase Storage
20.    Increased Stack Size

Judging by the name, this mods have the potential to create this bug. The bug appears to be related to the "archive_lockbox" trying to put the knowledge into the players inventory. It is possible that on of those mods change the inventory system in a way that prevents the "archive_lockbox" from working.

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On 10/26/2020 at 3:53 AM, tsuna87 said:

Judging by the name, this mods have the potential to create this bug. The bug appears to be related to the "archive_lockbox" trying to put the knowledge into the players inventory. It is possible that on of those mods change the inventory system in a way that prevents the "archive_lockbox" from working.

 Ah. Okay. That makes sense. It is possible that I simply need to wait for the mods developers to update their mods to fix the issue.

So, I just tried opening distilled knowledge again without any changes, and it works! I guess it was a Klei issue, and Klei fixed it!

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