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Ripe Bulbous Lightbug


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Bulbous lightbugs which were recently introduced in new beta can be put into mushroom lights. This is actually great for boats or single-mushlight bases, as they starve in 8 days while in mushroom lights and can be fed with veggies (like bull kelps) to be restored to maximum freshness. I, however, suggest further improving them:

During full moon, lightbugs in mushroom lights will turn ripe. Ripe lightbugs will not starve in inventory. Further more, they can be planted to make lightbug flower that will spawn lightbugs.

With these changes implemented, 2 main chores will be handled (if the player goes through the additional but one-time chore of catching lightbugs and making sure they are kept alive in mushroom light during full moon):

1) Having to go for lightbulbs to caves once in a while. Lightbug flowers planted on the surface will provide players with light bulbs to recharge lanterns/miner hats.

2) Powering up mushroom lights for large bases. Since ripe lightbugs don't starve in inventory unlike unripe ones, they will keep mushroom lights lit forever.

This idea inspired by saladmander ripe/unripe transition based on heat and glowfly from Hamlet which doesn't spoil.

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