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ZeppMan217

A balanced approach to pure Gamble cards

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ZeppMan217    365

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All of these Gamble cards (and card upgrades) have the same issue: if your coin doesn't land on the right side you've just spent 1 energy to gamble, which just doesn't cut in the early game. Here are the proposed changes meant to alleviate this problem:

  • Foot Rationale: Gamble. (Heads) Apply 3 Composure. (Snails) Apply 2 Composure to all your arguments.
  • Crown Rationale: Gamble. (Heads) Apply 5 Composure. (Snails) Apply 3 Composure.
  • Slugstorm: Gamble. (Heads) Deal 1 damage to all enemy arguments. (Snails) Deal 2 damage to all enemy arguments.
  • Boosted Slugstorm: Gamble. (Heads) Deal 1 damage to all enemy arguments. (Snails) Deal 4 damage to all enemy arguments.
  • Wide Slugstorm: Gamble. Deal 2 damage to all enemy arguments.
  • Blockade: Gamble. (Heads) Apply 2 Composure to all your arguments. (Snails) Apply 1 Composure to all your arguments.
  • Boosted Blockade:Gamble. (Heads) Apply 4 Composure to all your arguments. (Snails) Apply 1 Composure to all your arguments.
  • Wide Blockade: Gamble. Apply 2 Composure to all your arguments.
  • Head Split: Deal 1 damage to all enemy arguments and Gamble. (Heads) Deal 2 bonus damage.
  • Twisted Head Split: Deal 1 damage to all enemy arguments and Gamble. (Snails) Deal 4 bonus damage.
  • Boosted Head Split: Deal 1 damage to all enemy arguments and Gamble. (Heads) Deal 4 bonus damage.

What these changes accomplish is make the pure Gamble cards and upgrades a bit more lenient in terms of coin control, ensuring that you'd still get something out of playing these cards other than Gamble, while maintaining the strong coin side specific bonuses. That makes these pure Gamble cards more appealing throughout the run, regardless of whether you have the means to rig the coin or whether you wanna commit to a specific coin side.

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