RageLeague Posted September 15, 2020 Share Posted September 15, 2020 Right now, you can customize the autofail quest and gain cowardice part of the run away behaviour. However, when you run away, all your party members are dismissed, and your sentient allies dislike you. They are all hard-coded into the game, and cannot be changed easily. I'm thinking about making a scenario where you can tactically retreat with your allies, but without the ability to customize the forced dislike and party member dismiss, it's kinda hard to make it work. Link to comment Share on other sites More sharing options...
Developer rooks Posted September 16, 2020 Developer Share Posted September 16, 2020 I've added support for this in experimental, but it may not be initially included in the next Update. However, I'll update the example mod to at least show how the code would work. The main quest can implement an event handler for "on_run_away" which will allow it to change the conversation for running. I moved all the effects into the default conversation (including having your allies dislike you) so that they can be overrridden. Link to comment Share on other sites More sharing options...
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