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 -Thinking cap

Once worn, the hat will begin to speak to the wearer and share recipes beyond the alchemy engine however the recipes are random and you won't be able to craft the old ones until the next day or the day after and so on...

- watch clock

Once equipped, you will be able to read the time down in the caves when time becomes unrecognizable

- healing herbs 

A cheaper means of healing, healing herbs can cause a passive healing for a minimum amount of time 

- nightmare net 

Can be placed and used as some kind of protection field from the nightmares but even protection is temporary and at some point it'll be destroyed 

- dream catcher 

Instead of wearing a garland or holding a parasol, you can have a dream catcher in your inventory which will give you a passive sanity boost but will rot over time

- Spin-arang 

When you throw this little batarang, it'll circle the player and deal damage to anything that comes into the area of the spin-arang 

 

 

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https://forums.kleientertainment.com/forums/topic/121576-more-item-concepts/
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Just now, Mr0idealistic said:

watch clock

You can still read the clock in caves. Its just a little harder.

Just now, Mr0idealistic said:

healing herbs 

Good idea, what do u need to craft it

 

Just now, Mr0idealistic said:

nightmare net

kinda op considering the other thing that does the same thing is the bone helm

 

Just now, Mr0idealistic said:

dream catcher 

Good idea. Passive sanity boost is really good. Should come at a high price tho

 

11 minutes ago, Mr0idealistic said:

Spin-arang 

sure why not

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