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How to fix clicking through a scaled-up anim?


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I maintain Large Chest. I never used the bigger icebox in my games, so only now I noticed that when trying to click on the scaled-up icebox, I have to click within the area of the size of the normal icebox, otherwise I click through to whatever's behind the icebox. The large chest uses unscaled pandoras_chest assets, which is why I didn't notice it there.

Is there a way to fix this? Going through the game files I see SetScale being used only on various NOCLICK prefabs (effects, reticules, etc.)

-- largeicebox.lua
local scale = 1.5
...
fn()
	...
	inst.AnimState:SetBank("icebox")
	inst.AnimState:SetBuild("ice_box")
	inst.AnimState:PlayAnimation("closed")
	inst.AnimState:SetScale(scale, scale)

 

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