Combat/Card UI Clairty Suggestions


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There are some improvements I feel can be made to improve combat and card clarity in the game. Please excuse the poor GIMP editing, I did it rather quickly.

 

Buffs/Debuffs/Conditions

For starters, in combat, there are three different colors used to represent conditions/buffs/debuffs (as orange/green/red, respectively). However, the actual coloration isn't consistent which can make things weird (Hanbi's Hilt Slam, for example, is green, representing a buff - does that mean you could steal Hilt Slam using Gluey Antennae?)

To clarify, I'd clearly mark buffs and debuffs (instead of just conditions), like follows:

buff_new.thumb.jpg.e608977f01e7db0759600f54d03fc65c.jpg

debuff_new.thumb.jpg.4326e46e62794e0b5ba60e1ef1f5820c.jpg

Things like species boons should be colored as Conditions (not colored as buffs) since it wouldn't make sense for Gluey Antennae to steal a species buff. Buffs and debuffs should be reserved for common statuses, while special combat attributes (like Skittish) should be colored as Conditions (Skittish is colored as a debuff but should be colored as a condition so that Rook can't accidentally remove it with abilities like Cyclone).

 

Inconsistent Ability Parameters

old_eff_disposal.png.f1dd7d6fc4a2f9b43e640ca4589e7928.pngold_rav.png.5fa819b8650f3f62c7535aba8518c83c.pngold_ser_disp.png.4c41abea0715a5622e7f9eb390dc81d2.png

Efficient Disposal should have 4 as its indicator, Ravenous should have 24 as its indicator, and Serial Disposal should have 2 as its indicator (rather than using the indicator for how many stacks, use the indicator for the effect power).

 

Card Clarity

Boosted Slugstorm deals 4 damage to all enemy arguments if you roll Snails. What you may not know is that Dominance (and other modifiers) affects the damage dealt, despite the card text just stating a static 4! I would use the damage indicator so that the player always has a visual representation of the damage they will deal, like so:

new_boosted_slug.thumb.png.0a073f685600619143f1e935e93a68a0.png

new_kicker.thumb.png.569cf61a6fb7ae47b02fdaa9e6de42e7.png

new_twist_kick.thumb.png.579639fe2c26e328f2a48bc95596728f.png

new_wide_slugstorm.thumb.png.ecfd6e86c8c27d97fc5c1938e75c49a9.png

This way, the player can clearly see what damage can be dealt, as well as any modifiers the damage may have (since otherwise the player won't know how much damage a Kicker will actually do if they have Flustered + Dominance + Vulnerability on the enemy active with the old card design).

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