Tobruk Posted June 1, 2020 Share Posted June 1, 2020 Even if you reach the top end of the playable area, regolith is still going to accumulate over two tiles, and it messes up with the scanner radius. It would be too OP to make auto-miners take no damage and have no overheat temperature. Instead, I propose this solution - a regolith pusher: Instead of destroying regolith, it merely pushes it X tiles to either left or right, so that functional auto-miners can deal with them. You still have to worry about auto-miners overheating and taking damage, but the problem of regolith blocking view is solved. Link to comment https://forums.kleientertainment.com/forums/topic/118716-regolith-pusher-no-overheat-temp-no-damage/ Share on other sites More sharing options...
Tika96 Posted June 2, 2020 Share Posted June 2, 2020 You can already minimize the heat transfer from regolith to robo miners within vanilla. Perhaps you should try to think out of the box a little bit. Spoiler The solution might be not to put the miners 'from their heads to their feet' ... but the other way around Link to comment https://forums.kleientertainment.com/forums/topic/118716-regolith-pusher-no-overheat-temp-no-damage/#findComment-1339027 Share on other sites More sharing options...
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