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Game Keeps on Crashing


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Hi! I'm starting to experience frequent crashes in my game (sometimes I can't get past a cycle without it crashing). This started before the recent hotfix so I'm sure that is not what's causing it. Below are the details in the crash screen. Any tips how to interpret this? Should this be submitted as a bug report (in the bug report section of the forum? I already uploaded related crashes in game)? I just need to know what's triggering it so I could avoid it.

I think I should note that my base is already very complex that my frame rate is really bad and the save was started more than 6 months ago.

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <a35d771e78bd4d75a6f3aedeaad4d1ed>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <e3c6a70dbf804766b5f7ed03fef8497e>:0 
  at TagBits.ManifestFlagIndex (Tag tag) [0x00000] in <e3c6a70dbf804766b5f7ed03fef8497e>:0 
  at TagBits.SetTag (Tag tag) [0x00000] in <e3c6a70dbf804766b5f7ed03fef8497e>:0 
  at KPrefabID.LaunderTagBits () [0x00000] in <e3c6a70dbf804766b5f7ed03fef8497e>:0 
  at KPrefabID.UpdateTagBits () [0x00000] in <e3c6a70dbf804766b5f7ed03fef8497e>:0 
  at KPrefabID.AndTagBits (TagBits& rhs) [0x00000] in <e3c6a70dbf804766b5f7ed03fef8497e>:0 
  at FetchManager+FetchablesByPrefabId.UpdateTags (HandleVector`1+Handle[T] fetchable_handle) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 
  at FetchManager.UpdateTags (Tag prefab_tag, HandleVector`1+Handle[T] fetchable_handle) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 
  at FetchableMonitor.UpdateTags (FetchableMonitor+Instance smi, System.Object data) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 
  at GameStateMachine`4+GameEvent+<>c__DisplayClass6_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Subscribe>b__0 (System.Object d) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <e3c6a70dbf804766b5f7ed03fef8497e>:0 
  at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <e3c6a70dbf804766b5f7ed03fef8497e>:0 
  at KPrefabID.AddTag (Tag tag, System.Boolean serialize) [0x00000] in <e3c6a70dbf804766b5f7ed03fef8497e>:0 
  at GameStateMachine`4+State+<>c__DisplayClass45_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleTag>b__0 (StateMachineInstanceType smi) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 
  at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachineInstanceType smi) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 
  at StateMachine`4+Parameter`1+Context[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 
  at StateMachine`4+Parameter`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 
  at DeathMonitor+Instance.Kill (Death death) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 
  at AgeMonitor.Die (AgeMonitor+Instance smi) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 
  at GameStateMachine`4+State+TransitionUpdater[StateMachineType,StateMachineInstanceType,MasterType,DefType].Update (StateMachineInstanceType smi, System.Single dt) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <e3c6a70dbf804766b5f7ed03fef8497e>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <e3c6a70dbf804766b5f7ed03fef8497e>:0 
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <e3c6a70dbf804766b5f7ed03fef8497e>:0 
  at Game.SimEveryTick (System.Single dt) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 
  at Game.Update () [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 

Thanks!

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