DeuteriumCore Posted May 7, 2020 Share Posted May 7, 2020 Hi! I'm starting to experience frequent crashes in my game (sometimes I can't get past a cycle without it crashing). This started before the recent hotfix so I'm sure that is not what's causing it. Below are the details in the crash screen. Any tips how to interpret this? Should this be submitted as a bug report (in the bug report section of the forum? I already uploaded related crashes in game)? I just need to know what's triggering it so I could avoid it. I think I should note that my base is already very complex that my frame rate is really bad and the save was started more than 6 months ago. at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <a35d771e78bd4d75a6f3aedeaad4d1ed>:0 at Debug.LogError (System.Object obj) [0x00000] in <e3c6a70dbf804766b5f7ed03fef8497e>:0 at TagBits.ManifestFlagIndex (Tag tag) [0x00000] in <e3c6a70dbf804766b5f7ed03fef8497e>:0 at TagBits.SetTag (Tag tag) [0x00000] in <e3c6a70dbf804766b5f7ed03fef8497e>:0 at KPrefabID.LaunderTagBits () [0x00000] in <e3c6a70dbf804766b5f7ed03fef8497e>:0 at KPrefabID.UpdateTagBits () [0x00000] in <e3c6a70dbf804766b5f7ed03fef8497e>:0 at KPrefabID.AndTagBits (TagBits& rhs) [0x00000] in <e3c6a70dbf804766b5f7ed03fef8497e>:0 at FetchManager+FetchablesByPrefabId.UpdateTags (HandleVector`1+Handle[T] fetchable_handle) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 at FetchManager.UpdateTags (Tag prefab_tag, HandleVector`1+Handle[T] fetchable_handle) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 at FetchableMonitor.UpdateTags (FetchableMonitor+Instance smi, System.Object data) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 at GameStateMachine`4+GameEvent+<>c__DisplayClass6_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Subscribe>b__0 (System.Object d) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <e3c6a70dbf804766b5f7ed03fef8497e>:0 at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <e3c6a70dbf804766b5f7ed03fef8497e>:0 at KPrefabID.AddTag (Tag tag, System.Boolean serialize) [0x00000] in <e3c6a70dbf804766b5f7ed03fef8497e>:0 at GameStateMachine`4+State+<>c__DisplayClass45_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleTag>b__0 (StateMachineInstanceType smi) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachineInstanceType smi) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 at StateMachine`4+Parameter`1+Context[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 at StateMachine`4+Parameter`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 at DeathMonitor+Instance.Kill (Death death) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 at AgeMonitor.Die (AgeMonitor+Instance smi) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 at GameStateMachine`4+State+TransitionUpdater[StateMachineType,StateMachineInstanceType,MasterType,DefType].Update (StateMachineInstanceType smi, System.Single dt) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <e3c6a70dbf804766b5f7ed03fef8497e>:0 at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <e3c6a70dbf804766b5f7ed03fef8497e>:0 at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <e3c6a70dbf804766b5f7ed03fef8497e>:0 at Game.SimEveryTick (System.Single dt) [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 at Game.Update () [0x00000] in <e38a27e719b642cba3ce0b7a77b47055>:0 Thanks! Link to comment https://forums.kleientertainment.com/forums/topic/118070-game-keeps-on-crashing/ Share on other sites More sharing options...
suxkar Posted May 7, 2020 Share Posted May 7, 2020 Have you tried disabling all mods? Sweep by type for example is insta-crash Link to comment https://forums.kleientertainment.com/forums/topic/118070-game-keeps-on-crashing/#findComment-1331754 Share on other sites More sharing options...
DeuteriumCore Posted May 7, 2020 Author Share Posted May 7, 2020 1 minute ago, suxkar said: Have you tried disabling all mods? Sweep by type for example is insta-crash Yep! All my mods are disabled when the crashes happen. Link to comment https://forums.kleientertainment.com/forums/topic/118070-game-keeps-on-crashing/#findComment-1331756 Share on other sites More sharing options...
suxkar Posted May 7, 2020 Share Posted May 7, 2020 Then you should post the bug. Considering they have just made the patch live, I think they will be eager to manage the issue Link to comment https://forums.kleientertainment.com/forums/topic/118070-game-keeps-on-crashing/#findComment-1331767 Share on other sites More sharing options...
MorsDux Posted May 8, 2020 Share Posted May 8, 2020 I had more and more frequent crashes up until i replaced the battery in my laptop. Link to comment https://forums.kleientertainment.com/forums/topic/118070-game-keeps-on-crashing/#findComment-1332044 Share on other sites More sharing options...
wekslein Posted May 10, 2020 Share Posted May 10, 2020 On 5/8/2020 at 11:48 PM, MorsDux said: I had more and more frequent crashes up until i replaced the battery in my laptop. Pretty cool and awesome. Link to comment https://forums.kleientertainment.com/forums/topic/118070-game-keeps-on-crashing/#findComment-1332501 Share on other sites More sharing options...
wekslein Posted May 11, 2020 Share Posted May 11, 2020 23 hours ago, wekslein said: Pretty cool and awesome. Thanks roadrunner email Link to comment https://forums.kleientertainment.com/forums/topic/118070-game-keeps-on-crashing/#findComment-1332748 Share on other sites More sharing options...
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