ForTheQueen Posted May 6, 2020 Share Posted May 6, 2020 By using the counter function newly introduce in AP. Now there is a easy way to share the whole base 's with a 2kw power line. It's like the flipping battery. It slice the time of every single power circuit. For example you have 10 block of area which every need 2kw. It's just slice them and make battery in the circuit to charge within a second. While charging battery won't exceed power line limit, and every time there is one block connect to the charging circuit. The final result is it won't exceed it's limit. 10kw are easy to supply with a 2kw line. Advantage is that it's way simpler and material save than the flipping battery design. Link to comment https://forums.kleientertainment.com/forums/topic/118035-time-sharing-power-supply-network/ Share on other sites More sharing options...
psusi Posted May 6, 2020 Share Posted May 6, 2020 Isn't this limited to a max of 10 circuits? And you have to have a heavy watt backbone with a battery and several transformers. I'm not sure how that saves much compared to a battery flipper. Also I don't think you need to give each circuit its own time slot. You can have them all come on at the same time for one second, then shut back off for 2 seconds, and even though the wire is overloaded for that one second, it won't take damage because the time is too short. Link to comment https://forums.kleientertainment.com/forums/topic/118035-time-sharing-power-supply-network/#findComment-1331456 Share on other sites More sharing options...
ForTheQueen Posted May 6, 2020 Author Share Posted May 6, 2020 9 hours ago, psusi said: Isn't this limited to a max of 10 circuits? And you have to have a heavy watt backbone with a battery and several transformers. I'm not sure how that saves much compared to a battery flipper. Also I don't think you need to give each circuit its own time slot. You can have them all come on at the same time for one second, then shut back off for 2 seconds, and even though the wire is overloaded for that one second, it won't take damage because the time is too short. By link another counter. you can count as much as you wish. For example if you set the second counter with 2 to reset. You can count up to 20. But you need to change the battery to a large battery. It store 40kj and can power a 2kw circuit for 20 second. You need to set the transformer to match your setting too. A 40kj battery charging within a second need a 42kw transformer block(The extra 2kw for the machine in the block). I won't suggest to create a 20 slice system. I rather consider making another transformer block to supply another 10 slice. And if you need a system which have more than 20, I will suggest using flipping battery to be the transformer block. Yes in fact you can merge this two technique to accomplish a very large system. And the bottom two block in the example show that, you can merge serveral small block with same time slice. Just make sure the total power consumption should not exceed 2kw. So 10 slice system can fulfill most system. Short time of power exceed I can't make sure it won't damage the power line. As in fact I have try many other way. It seem it will damage randomly while power exceed its limit. But with no guarantee. Link to comment https://forums.kleientertainment.com/forums/topic/118035-time-sharing-power-supply-network/#findComment-1331462 Share on other sites More sharing options...
psusi Posted May 6, 2020 Share Posted May 6, 2020 46 minutes ago, ForTheQueen said: Short time of power exceed I can't make sure it won't damage the power line. As in fact I have try many other way. It seem it will damage randomly while power exceed its limit. But with no guarantee. In my last world I had 3 ATs on one conductive wire and sometimes the logic that was meant to let only one run at a time let two or all three run, but toggled them on and off at the same time every second. The wire showed overload but never took damage. Maybe it just didn't happen all that often and I just a lucky small sample. Maybe I'll have to test this in sandbox. Link to comment https://forums.kleientertainment.com/forums/topic/118035-time-sharing-power-supply-network/#findComment-1331468 Share on other sites More sharing options...
ForTheQueen Posted May 6, 2020 Author Share Posted May 6, 2020 8 hours ago, psusi said: In my last world I had 3 ATs on one conductive wire and sometimes the logic that was meant to let only one run at a time let two or all three run, but toggled them on and off at the same time every second. The wire showed overload but never took damage. Maybe it just didn't happen all that often and I just a lucky small sample. Maybe I'll have to test this in sandbox. In fact, before the time sharing, I have try to use the power meter to share the load. It will only try to charge the battery while there is no loading. It work fine on the beginning, ever there is a low chance two block charge at the same time. But while I increase the number of block and try setting the battery charge more frequently, damage occurred, I also try to add a second meter which will cut the charging while the circuit is overload, still fail. So I consider it is a unstable method and move to this design. The first meter in the gif try to monitor the circuit if it overload and will stop the game. I have test the system for circles and it have never overload. So I'm quite sure it's a stable one. And another important thing is that the component it use is much less than other method. Link to comment https://forums.kleientertainment.com/forums/topic/118035-time-sharing-power-supply-network/#findComment-1331591 Share on other sites More sharing options...
werecat Posted May 7, 2020 Share Posted May 7, 2020 Nice design, the only part I would change is I'd only have a single clock timer that would be connected to each of the counters, instead of each counter having its own clock timer. That way, individual counters can't get offsync timers from each other since there is only 1 true clock signal. And as long as you don't have any automation gates (which all add a slight delay) between the 1 timer and any of the counters, everything will forever be in sync. Link to comment https://forums.kleientertainment.com/forums/topic/118035-time-sharing-power-supply-network/#findComment-1331647 Share on other sites More sharing options...
ForTheQueen Posted May 7, 2020 Author Share Posted May 7, 2020 9 hours ago, werecat said: Nice design, the only part I would change is I'd only have a single clock timer that would be connected to each of the counters, instead of each counter having its own clock timer. That way, individual counters can't get offsync timers from each other since there is only 1 true clock signal. And as long as you don't have any automation gates (which all add a slight delay) between the 1 timer and any of the counters, everything will forever be in sync. Every time you add a new counter, just stop the game until the old counter stop at zero. And reset the new timer to make it point to zero, and they sync. In a real game, it will cost less material than the wired solution. And build faster. That's why I prefer wireless mode. Link to comment https://forums.kleientertainment.com/forums/topic/118035-time-sharing-power-supply-network/#findComment-1331722 Share on other sites More sharing options...
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