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So. Beefalo domestication.

It's a pretty cool idea: you spend a little time, a lot of resources, and just a bit of heartbreak at times, and you get a cute Beefalo friend to ride and fight with. Sounds cool! But other then when the feature was first introduced you never see anyone actually bother with it; it's just not a practical, worthwhile investment.

Perhaps it's time to revisit the concept and mechanics. Below I've detailed a few ideas - both helping and hindering - to spice up the Beefalo experience.

  • A way to name Beefalo(different tendencies and saddles only get you so far).
    • On that note, maybe some different styles of hair for further personalization?
  • Decreasing the obedience cap for the default, rider, and pudgy Beefalo to match the ornery Beefalo to prevent neglect and make actually caring for them more engaging than just leaving them alone with a salt lick.
  • Having a Beefalo's obedience slowly drain while on a boat(large animals generally don't like being confined to small spaces, you know).
  • A Beefalo Trimmer that doesn't produce as much wool as the Razor - 1-2 vs. 3 - but doesn't degrade obedience.
  • A healing item you can feed Beefalo that doesn't run the risk of overfeeding them, but reduces obedience by 30% due to its bitter flavor.
  • A salt snack that simply increases obedience.
  • If a Beefalo's obedience is high enough it will defend the last person who rode it if they are in close enough proximity.
  • New saddles:
    • A cargo saddle with 4-6 inventory slots. Speed increase starts at 40% and decreases with each item slot filled. When depleted it drops all items like a hammered chest.
    • An armored saddle that deceases incoming damage by 75%. Speed increase is 25%. Unlike the other saddles it depletes like normal armor.
  • Fleas that force Beefalo into the shaved state unable to regrow hair and constantly drains their obedience due to the irritation. If left unchecked they'll spread to other Beefalo.
  • Beefalo milk and derivative products/foods from non-domestic Beefalo(I know there's already a mod for that but it wouldn't be the first time Klei's added content similar to a preexisting mod(not that they shouldn't be able to)).
    • Maybe extend this to Volt Goats somehow since killing them for milk is horribly inefficient.

If anyone has any ideas or feedback, feel free to share!

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Some of these changes would certainly make beefalo domestication more interesting, but I'd be kind of hesitant to add more ways to make beefalo taming harder without also finding ways to increase their utility and/or usefulnes in their current role.

As far as additional suggestions go, I'd like if there would be some way to make it easier to tame/train/domesticate multiple beefalo at once, such as buildings that can be used to train specific tendencies, (like a treadmill to train a rider beefalo, a target dummy to train an ornery beefalo, etc.)

Perhaps there could be a high end consumable magic item that could convert a beefalo into a form that can be carried in your inventory in order to bring it into normally inaccessible areas like caves?

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