NamelessName Posted April 30, 2020 Share Posted April 30, 2020 (edited) This code below works to force Pig village biome properly, but is there anyway to just add a secondary biome or even a third and so on easily. For example I tried to add -if i == "Befriend the pigs", "Killer bees!" then But the "," crashes the game. Adding "and" seems to do nothing as well I think (unsure). --------------------- local function AddPigs(taskset) -- check if caves, if so then exit if taskset.location ~= "forest" then return end -- add extra pig village if it doesn't exist in the tasks to be executed local has_pigs = false for _,i in pairs(taskset.tasks) do if i == "Befriend the pigs" then has_pigs = true break end end if not has_pigs then table.insert(taskset.tasks, "Befriend the pigs") end -- remove extra pig village if it is in optional tasks for index,i in pairs(taskset.optionaltasks) do if i == "Befriend the pigs" then table.remove(taskset.optionaltasks, index) taskset.numoptionaltasks = taskset.numoptionaltasks - 1 break end end end -- modify any task sets AddTaskSetPreInitAny(AddPigs) Edited April 30, 2020 by NamelessName Link to comment Share on other sites More sharing options...
rawii22 Posted May 7, 2020 Share Posted May 7, 2020 I have not directly attempted to change biomes myself, but I suggest taking a look at the Magic Biomes & Creatures mod that does a ton of worldgen stuff. There might some sort of functionality in it that allows them to add a biome after all the other code has run. If so, you might be able to run it however many times you need, without blowing up the server that is... Link to comment Share on other sites More sharing options...
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