MondayNight Posted April 29, 2020 Share Posted April 29, 2020 Does anyone know - as per title - the actual number of character's speed modifier when carrying heavy objects like Suspicious Marble pieces, Boulders, Antlion's Glass Spikes? Is said speed modifier around 0.2x - 0.3x or lower when character carries mentioned-above objects? And is there a difference between speed modifiers of said Suspicious Marble pieces, Boulders, Antlion's Glass Spikes, Potter's Wheel sculptures or are all the same? Link to comment Share on other sites More sharing options...
Viktor234 Posted April 29, 2020 Share Posted April 29, 2020 7 minutes ago, x0-VERSUS-1y said: Does anyone know - as per title - the actual number of character's speed modifier when carrying heavy objects like Suspicious Marble pieces, Boulders, Antlion's Glass Spikes? Is said speed modifier around 0.2x - 0.3x or lower when character carries mentioned-above objects? And is there a difference between speed modifiers of said Suspicious Marble pieces, Boulders, Antlion's Glass Spikes, Potter's Wheel sculptures or are all the same? tuning.lua: CANE_SPEED_MULT = 1.25, PIGGYBACK_SPEED_MULT = 0.9, HEAVY_SPEED_MULT = .15, It appears that Suspicious Marbles and any other kind of object which requires body and hand slot to be carried around does slow the character by exactly 85%. Suspicious Marble pieces: inst.components.equippable.walkspeedmult = TUNING.HEAVY_SPEED_MULT Antlion Boulders: inst.components.equippable.walkspeedmult = TUNING.HEAVY_SPEED_MULT Antlion's Glass Spikes: inst.components.equippable.walkspeedmult = TUNING.HEAVY_SPEED_MULT Link to comment Share on other sites More sharing options...
Well-met Posted April 29, 2020 Share Posted April 29, 2020 also worth noting that roads still give speed aswell as wolf's size. Link to comment Share on other sites More sharing options...
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