KingofTown Posted April 26, 2020 Share Posted April 26, 2020 Are there hidden files somewhere that get loaded? Something is calling a function and changing a structure and I'm trying to find out who/what/when/why. In data/scripts/componetns/hounded.lua - there is a function that is called that sets the spawnData. This is used because caves have a different set of spawn data from the forest (worms vs hounds). function self:SetSpawnData(data) _spawndata = data end I've replaced hounded with my own mod. It is a AddComponentPostInit load of the entire class and has the SetSpawnData function as well. But, for whatever reason, something somewhere is calling it with odd data. function self:SetSpawnData(data) print("Updating _spawndata") print("Before: ") for k,v in ipairs(_spawndata.warning_sound_thresholds) do print(v.sound) end _spawndata = data print("After: ") for k,v in ipairs(data.warning_sound_thresholds) do print(v.sound) end Whoever is calling this is changing the valid "houndwarning_lvl1" to :"LVL1". Same for "LVL2", "LVL3", "LVL4". Likewise, the caves changes it from "wormwarning_lvl1", to "LVL1_WORM", "LVL2_WORM", ... etc. I can't find those strings anywhere. Those sound prefabs don't exist. It should be "houndwarning_lvl1" in the forest, not "LVL1". OK, I'll just print out who is calling this, right? function self:SetSpawnData(data) local level = 1 while true do local info = debug.getinfo(level, "Sl") if not info then break end if info.what == "C" then -- is a C function? print(level, "C function") else -- a Lua function print(string.format("[%s]:%d", info.source, info.currentline)) end level = level + 1 end Which generates the following: [00:26:49]: [../mods/DST-Hounded/scripts/components/hounded.lua]:1011 [00:26:49]: [scripts/prefabs/forest.lua]:473 [00:26:49]: [scripts/prefabs/world.lua]:431 .....but, there is no line 473 in forest.lua. That file is only 250ish lines. It's the same line if I throw an exception and look at the traceback.too. I search the entire game folder, there is no reference to anything that might call SetSpawnData., It does exist in forest.lua, but the data structure I see in there looks right. And modifying that function in the game code doesn't print out anywhere. In fact, I can put in syntax errors and it changes nothing. I'm convinced /scripts/prefabs/forest.lua isn't used at all. It's been years since I wrote this mod and have posts on the workshop saying it's broken, so I want to update it to get it working with the latest....but I'm lost. Everything is now working, except for the hound warning isn't playing. Thank you! Link to comment https://forums.kleientertainment.com/forums/topic/117695-traceback-and-debuggetinfo-shows-line-that-doesnt-exist/ Share on other sites More sharing options...
Cunning fox Posted April 26, 2020 Share Posted April 26, 2020 Try using: CalledFrom() It should print out the whole trace 1 Link to comment https://forums.kleientertainment.com/forums/topic/117695-traceback-and-debuggetinfo-shows-line-that-doesnt-exist/#findComment-1328411 Share on other sites More sharing options...
KingofTown Posted April 26, 2020 Author Share Posted April 26, 2020 [00:01:09]: @scripts/prefabs/forest.lua:473 in master_postinit Wait, you know what? What is /data/databundles??!?? There is a scripts.zip in there, and sure enough, it has all the info I'm looking for! --Key = time, Value = sound prefab warning_sound_thresholds = { { time = 30, sound = "LVL4" }, { time = 60, sound = "LVL3" }, { time = 90, sound = "LVL2" }, { time = 500, sound = "LVL1" }, }, In fact, the hounded component is different too. Why are these files different than the ones installed?!? Link to comment https://forums.kleientertainment.com/forums/topic/117695-traceback-and-debuggetinfo-shows-line-that-doesnt-exist/#findComment-1328447 Share on other sites More sharing options...
penguin0616 Posted May 11, 2020 Share Posted May 11, 2020 Resources are loaded from the data bundles. Anything outside (especially a script) is most likely trivial and unused. 1 Link to comment https://forums.kleientertainment.com/forums/topic/117695-traceback-and-debuggetinfo-shows-line-that-doesnt-exist/#findComment-1332928 Share on other sites More sharing options...
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