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13 hours ago, Ultroman said:

player_inst:ListenForEvent("ms_respawnedfromghost", function (inst, data, ...)

 

I don't think what I'm doing is possible at all. What I wanna do is have a character have a different skin once revived, that'll reset to the normal skin once quitting the game and then rejoining. Once I force a revive, the ghost part disappears and then when the animation's done, it's the normal skin that's there.

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