crbd115 Posted March 21, 2020 Share Posted March 21, 2020 These are some simple changes I feel like could be made to the game that would be easy enough to implement before the dlc. I know some of these either already are in mods or could easily be added as mods, but I still would like to see them in the base game.Partially because mods can be inconsistant and are dependant on author updating continually (or even the possibilty the author just stops playing oni for another game). Also going to try to not mention big things that I feel would constitute dlc content but that is subjective. Make pufts need the same amount of space as other critters to ranch. I'm not sure if a lot of people are bothered by this but it annoys me quite a bit and seems like an inconsistency that is unnecessary. Make it so there is a renewable source of chlorine on most maps. I know that with the rust biome you have a fairly large amount in the form of rust but it would be nice if there was a renewable source. I was originally hoping the dreckos (that didn't seem to fit that biome) would be replaced either with another critter or a drecko morph that could either drop bleach stone instead of phosphorite or its scales could be rust or both. Possibly there could be a cold chlorine geyser similar to the co2 version guaranteed in the rust biome. Also i think that the 50/50 chance of having either a natural gas or a chlorine vent could just be a chlorine vent as there are a lot of ways to get natural gas outside of the vents or even the cool steam vent could be replaced as water feels pretty plentiful with the addition of the salt water geyser. Make it so you can wrangle fliers the same as regular critters It seems ridiculous to me that you can auto wrangle them but not with the wrangle tool. and for the most part lures and traps seem unnecessary. Increase consumption rate of slicksters as well as their output. Part of this is to reduce critter lag, as well as the space needed for industrial builds. More traits for duplicants and re-balance some of the ones people avoid or even go out of their way to get. I think traits (both good and bad) are interesting and simple problems to work around for your duplicants. Most are easy to work around (especially after the flatulent change with atmo suits a few patches ago) but some are still avoided rather then finding a solution. Anemic has no real clear solution other then wait for them to level up and is a bit harsh for what it is, now that duplicants start with 0 for most of their non interest stats (or trait buffs/debuffs) a -5 to athletics is just too much. -3 would follow the pattern of most of the other negative and positive traits. Maybe instead of athletics reduction it could be a max health reduction, or a heath regen reduction. Maybe make Mouth Breather so its +50g/s Oxygen instead of +100g/s as divers lungs only reduces oxygen intake by 50g/s. Small bladder seems like it doesn't even do anything to be honest. Some nice additions would be Green Thumb (+3 Farming), Constructive (+3 building), Vegan (won't eat meat or eggs), I can do more but this post is already long, (if people express interest I can add more in the replies). I would like to be able to select how many traits my duplicants will have in the settings. Maybe I want the game to be harder so duplicants have more negative, or just more interesting so more of both positive and negative. Personally I feel like duplicants by default should have 2 negative and 2 positive by default. More world traits I feel like when the release update came out this was the most exciting part and was expecting a couple to be added in future updates. Kinda surprised not even a few small ones have been added and i get some big ones might come in the dlc but honestly having multiple small ones is generally more interesting for me then 1 large trait. Few ideas might be having some random areas inside the asteroid exposed to space, deserts or large pockets of sand. Critter traits Something to make ranching a little more interesting. More Geysers, Vents, and Volcanoes, and remove some of the minor useless ones. I would arguably remove the minor volcano, and hot polluted oxygen. Why have a minor volcano when realistically you would just rather have a regular one, and the hot polluted oxygen seems redundant to the infectious one and I think the infectious one creates a unique problem to solve where as all the other vents/geysers usually have heat as their problem. Maybe add: Leaky Ethanol Fissure (same design as leaky oil but cold). Chlorine, oxygen, and hydrogen geysers (similar design as CO2 geyser) Was debating salt, lead, and aluminum volcanoes but not as sure about them as they have low melting points but i guess you could still have them as volcanoes with reasonably higher temps. EDIT: I forgot one of the main ones I wanted to mention Cut gas pumps and filter power consumption in half, and increase Electrolyzer to 240w Gas pumps should not cost the same power as liquid pumps when they move at most 500g/s of gas when a liquid pump costs the same and moves 10kg/s of a liquid. Even cutting the power consumption of a gas pump in half still makes the liquid pump more efficient so you can still maintain that cooling gasses to liquid is more efficient for moving large quantities of a gas but at least its not as ridiculous of a difference. Link to comment https://forums.kleientertainment.com/forums/topic/116639-simple-ideas-for-next-update/ Share on other sites More sharing options...
rico0 Posted March 28, 2020 Share Posted March 28, 2020 On 21/03/2020 at 7:15 PM, crbd115 said: Make it so there is a renewable source of chlorine on most maps. I know that with the rust biome you have a fairly large amount in the form of rust but it would be nice if there was a renewable source. I was originally hoping the dreckos (that didn't seem to fit that biome) would be replaced either with another critter or a drecko morph that could either drop bleach stone instead of phosphorite or its scales could be rust or both. Possibly there could be a cold chlorine geyser similar to the co2 version guaranteed in the rust biome. Also i think that the 50/50 chance of having either a natural gas or a chlorine vent could just be a chlorine vent as there are a lot of ways to get natural gas outside of the vents or even the cool steam vent could be replaced as water feels pretty plentiful with the addition of the salt water geyser. yes, you can make renewable chlorine using rust deoxidizer, because you can also get rust from portal, salt water from portal.. technically rene-.. nvm On 21/03/2020 at 7:15 PM, crbd115 said: More traits for duplicants and re-balance some of the ones people avoid or even go out of their way to get. I think traits (both good and bad) are interesting and simple problems to work around for your duplicants. Most are easy to work around (especially after the flatulent change with atmo suits a few patches ago) but some are still avoided rather then finding a solution. Anemic has no real clear solution other then wait for them to level up and is a bit harsh for what it is, now that duplicants start with 0 for most of their non interest stats (or trait buffs/debuffs) a -5 to athletics is just too much. -3 would follow the pattern of most of the other negative and positive traits. Maybe instead of athletics reduction it could be a max health reduction, or a heath regen reduction. Maybe make Mouth Breather so its +50g/s Oxygen instead of +100g/s as divers lungs only reduces oxygen intake by 50g/s. Small bladder seems like it doesn't even do anything to be honest. Some nice additions would be Green Thumb (+3 Farming), Constructive (+3 building), Vegan (won't eat meat or eggs), I can do more but this post is already long, (if people express interest I can add more in the replies). I would like to be able to select how many traits my duplicants will have in the settings. Maybe I want the game to be harder so duplicants have more negative, or just more interesting so more of both positive and negative. Personally I feel like duplicants by default should have 2 negative and 2 positive by default. maybe hidden traits! health or mental problems that can be found using hospital, also narcoleptic trait should have a treatment, like coffee, anemic could use iron supplies to at least reduce their debuff, like you say, -5 to athletics is too much, -3 is ideal in my opnion, and also should decrease stamina Link to comment https://forums.kleientertainment.com/forums/topic/116639-simple-ideas-for-next-update/#findComment-1319901 Share on other sites More sharing options...
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