cpy Posted February 29, 2020 Share Posted February 29, 2020 Is there a mod that can increase duplicant calorie capacity? I like to play on higher difficulty setting but I want to double or even quadruple their calorie capacity they can store in their fat reserves. Is there a way to make mod that will do just that? Link to comment Share on other sites More sharing options...
Rainbowdesign Posted March 14, 2020 Share Posted March 14, 2020 When next i mod or someone gives me a hint where the setting is i will add it to super building extension. Link to comment Share on other sites More sharing options...
ZeroRyuk Posted March 14, 2020 Share Posted March 14, 2020 7 hours ago, Rainbowdesign said: When next i mod or someone gives me a hint where the setting is i will add it to super building extension. I think it's in MinionConfig.cs public static void AddMinionTraits(string name, Modifiers modifiers) { Trait trait = Db.Get().CreateTrait(MinionConfig.MINION_BASE_TRAIT_ID, name, name, (string) null, false, (ChoreGroup[]) null, true, true); trait.Add(new AttributeModifier(Db.Get().Amounts.Stamina.deltaAttribute.Id, -0.1166667f, name, false, false, true)); trait.Add(new AttributeModifier(Db.Get().Amounts.Calories.deltaAttribute.Id, -1666.667f, name, false, false, true)); trait.Add(new AttributeModifier(Db.Get().Amounts.Calories.maxAttribute.Id, 4000000f, name, false, false, true)); trait.Add(new AttributeModifier(Db.Get().Amounts.Toxicity.deltaAttribute.Id, 0.0f, name, false, false, true)); trait.Add(new AttributeModifier(Db.Get().Attributes.AirConsumptionRate.Id, 0.1f, name, false, false, true)); trait.Add(new AttributeModifier(Db.Get().Amounts.Bladder.deltaAttribute.Id, 0.1666667f, name, false, false, true)); trait.Add(new AttributeModifier(Db.Get().Amounts.HitPoints.maxAttribute.Id, 100f, name, false, false, true)); trait.Add(new AttributeModifier(Db.Get().Attributes.MaxUnderwaterTravelCost.Id, 8f, name, false, false, true)); trait.Add(new AttributeModifier(Db.Get().Attributes.DecorExpectation.Id, 0.0f, name, false, false, true)); trait.Add(new AttributeModifier(Db.Get().Attributes.FoodExpectation.Id, 0.0f, name, false, false, true)); trait.Add(new AttributeModifier(Db.Get().Attributes.ToiletEfficiency.Id, 1f, name, false, false, true)); trait.Add(new AttributeModifier(Db.Get().Attributes.RoomTemperaturePreference.Id, 0.0f, name, false, false, true)); trait.Add(new AttributeModifier(Db.Get().Attributes.CarryAmount.Id, 200f, name, false, false, true)); trait.Add(new AttributeModifier(Db.Get().Attributes.QualityOfLife.Id, 1f, name, false, false, true)); trait.Add(new AttributeModifier(Db.Get().Attributes.SpaceNavigation.Id, 1f, name, false, false, true)); trait.Add(new AttributeModifier(Db.Get().Attributes.Sneezyness.Id, 0.0f, name, false, false, true)); trait.Add(new AttributeModifier(Db.Get().Amounts.ImmuneLevel.deltaAttribute.Id, 0.025f, name, false, false, true)); } Link to comment Share on other sites More sharing options...
Rainbowdesign Posted March 16, 2020 Share Posted March 16, 2020 I guess that would be trait.Add(new AttributeModifier(Db.Get().Amounts.Calories.maxAttribute.Id, 4000000f, name, false, false, true)); I will keep you updated when i added it. Link to comment Share on other sites More sharing options...
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