"Plead" Diplomacy card - why would you ever take it?


Dagar

Recommended Posts

What the title says. The damage is the same as a normal starting Diplomacy card of Sal (if you have Influence), so that is not it. I can only think of one fringe use case of losing Influence being useful: if that is all the influence you had and your argument is dismissed and you have some card that nets you something as a reaction to that. But if you take Plead, you are playing Diplomacy, and there are plenty other cards that get boosted by spending Influence, and all of them are better than Plead. So why does this card exist?

Link to comment
Share on other sites

Simple. It costs 0 (which also makes triggering Collected easier if it's in your deck).

Good Impressions with the Pale upgrade is generally better, but after 2 turns, Tall Plead and Pale Impressions do the same amount of maximum damage assuming you have Influence (Pale Impressions is better at 2 turns since it doesn't eat 1 Influence).

After 3 turns, Tall Plead is the highest damage 0-cost Influence card you can attack with (apart from a Tall Observation, which is added to your hand via RNG, and Appeal to Reason, which is Rare and requires 2-3 Influence).

Link to comment
Share on other sites

What are the other better ways to spend influence? There aren’t a whole lot of them, and if you go diplomacy, you’ll often be producing more Influence than you can spend (Solid Point ftw!). Tall Plead is then 5 damage essentially for free, which is great value. Especially for Sal, who tends to struggle a bit with frontloaded damage during negotiations (with a few notable exceptions).

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.