Dcrew Posted February 13, 2020 Share Posted February 13, 2020 I have an ent spawner that spawns rock1 on 3 or more rocks within a radius, this works fine, but I am trying to not do this if any player is near it. Since when a player mines a rock and it spawns some rocks if there are 3 or more then this rock the player just mined will spawn back into a rock, I don't want that behavior. Link to comment https://forums.kleientertainment.com/forums/topic/115720-if-any-player-is-within-range-of-ent/ Share on other sites More sharing options...
CarlZalph Posted February 13, 2020 Share Posted February 13, 2020 if #TheSim:FindEntities(x, y, z, radius, {"player"}) == 0 then -- No players in radius from coordinate {x,y,z} end 1 Link to comment https://forums.kleientertainment.com/forums/topic/115720-if-any-player-is-within-range-of-ent/#findComment-1307564 Share on other sites More sharing options...
Dcrew Posted February 14, 2020 Author Share Posted February 14, 2020 Thank you very much Link to comment https://forums.kleientertainment.com/forums/topic/115720-if-any-player-is-within-range-of-ent/#findComment-1307636 Share on other sites More sharing options...
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