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If any player is within range of ent


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I have an ent spawner that spawns rock1 on 3 or more rocks within a radius, this works fine, but I am trying to not do this if any player is near it. Since when a player mines a rock and it spawns some rocks if there are 3 or more then this rock the player just mined will spawn back into a rock, I don't want that behavior.

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