voqn Posted January 25, 2020 Share Posted January 25, 2020 I wrote "If you want to butchering critters without pokeshell, this system is redundant." More compact, Less technology, none electricity kill room is here. Required minimum size is 4 width tiles by 5 height tiles. (The left thin chamber) I think this is most thin kill room. It is not my idea. original video is here nina's hack is "Multilayer liquid airlock can avoid flooding buildings" I would introduce modified version, to more critter types. System and available critters Metal tile is not required. Instead metal tile of obsidian tile, or diamond window tile. I recommend to build the leftmost door by steel. It'll be available ShoveVole Set lowest priority to rightmost critter drop-off How to make multilayer liquid Pour liquids in order of weight (e.g. brine, salt water, water) Cap ceiling tile Build wall from bottom to top Pump flooded liquid Link to comment https://forums.kleientertainment.com/forums/topic/115223-slenderest-critter-kill-room/ Share on other sites More sharing options...
Zarquan Posted January 25, 2020 Share Posted January 25, 2020 I use something like this in staged pens. I can make critters move one way through a chambers, using these as walls they will not cross. Link to comment https://forums.kleientertainment.com/forums/topic/115223-slenderest-critter-kill-room/#findComment-1301794 Share on other sites More sharing options...
ScreamingPict Posted January 26, 2020 Share Posted January 26, 2020 Just as a sideways note- I think Tony A did a 4x4 automated critter kill room- it wasn't perfect as it took up floor space and intruded on the room you kept the critters in, but it was simple and elegant and he's totally right that we usually over-complicate something that doesn't need to be complex. Link to comment https://forums.kleientertainment.com/forums/topic/115223-slenderest-critter-kill-room/#findComment-1302152 Share on other sites More sharing options...
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