ScreamingPict

  • Content Count

    14
  • Joined

  • Last visited

Community Reputation

4 Neutral

About ScreamingPict

  • Rank
    Junior Member
...

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Enable
  1. I have an odd issue that I have had for some time now. It's not critical but I thought I should mention it. Any time I enable or disable any mod and then click "restart", the client crashes instead of restarting. On reloading the client the relevant mods are correctly enabled/disabled and the game works fine. Crashlog: System.Diagnostics.Process.StartWithShellExecuteEx (System.Diagnostics.ProcessStartInfo startInfo) (at <d2957de1c3fd4781a43d89572183136c>:0) System.Diagnostics.Process.Start () (at <d2957de1c3fd4781a43d89572183136c>:0) (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start() System.Diagnostics.Process.Start (System.Diagnostics.ProcessStartInfo startInfo) (at <d2957de1c3fd4781a43d89572183136c>:0) App.Restart () (at <637357580a8642c6b23696d826324bd8>:0) ConfirmDialogScreen.OnSelect_OK () (at <47301079f48644b6b6d2a70f0cc3df51>:0) KButton.SignalClick (KKeyCode btn) (at <637357580a8642c6b23696d826324bd8>:0) KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <637357580a8642c6b23696d826324bd8>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <df908a91aa0f474f9f22637bf50e3fd3>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <df908a91aa0f474f9f22637bf50e3fd3>:0) UnityEngine.EventSystems.EventSystem:Update()