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Critter thinking lag question -- Drowning


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Let's say you have a critter who is drowning.  The critter has a simple path to get out of the water such that, when there are few critters, the drowning critter will always path out of the area.  However, due to the thousands of critters in the game, the critter is thinking very slowly.  Will the critter ever spend so much time thinking about how to get out that they drown?  Or does the existence of the path stop the critter from drowning?

1 hour ago, psusi said:

If they don't move before they drown, then they drown.

That's normally true, but they have to "think" about drowning.  It is possible that they do not drown if, when they "think" they should drown, they check for a path first and survive. 

Behaviors exists that override death.  For example, if a dupe is carrying food to their table/eating place and they hit 0 kcal, they actually survive and eat rather than dying instantly.

1 hour ago, Zarquan said:

That's normally true, but they have to "think" about drowning.  It is possible that they do not drown if, when they "think" they should drown, they check for a path first and survive. 

Behaviors exists that override death.  For example, if a dupe is carrying food to their table/eating place and they hit 0 kcal, they actually survive and eat rather than dying instantly.

I don't think so.  I am pretty sure that when pufts and morbs start lagging out, they stop producing and eating pO2.

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