icantevenname Posted November 30, 2019 Share Posted November 30, 2019 I've had help getting a character that gives a sanity aura based on how sane they are that can become an insanity aura. I want to add something to make the character take on a different skin and speech file while having the insanity aura so that other players can know at a glance that the insanity aura is active, and to either stay away or to help the character restore sanity. And when the insanity aura becomes a sanity aura again, the character's skin and speech goes back to normal. I assumed it'd be as simple as inputing a skinner code in the code into the sanity aura code elseif currentSanity > .5 then return TUNING.SANITYAURA_SMALL and inst.components.skinner:SetSkinMode("normal_skin", "character") elseif currentSanity > .33 then return -TUNING.SANITYAURA_SMALL and inst.components.skinner:SetSkinMode("insane_skin", "character_insane") elseif currentSanity > .16 then but it doesn't work. Either I'm missing something, or I'm going about it all wrong. Link to comment https://forums.kleientertainment.com/forums/topic/113962-skin-based-off-of-sanity/ Share on other sites More sharing options...
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