Scrumch Posted October 21, 2019 Share Posted October 21, 2019 (edited) Hello, My character mod has a perk where they do more/less damage depending on the time of day. This perk works in the base game, RoG and DST - but when I use this character in Shipwrecked, the damage perks don't apply? Are there any workarounds for this problem? Edit: I found a fix, here's what I did: if IsDLCEnabled(CAPY_DLC) or IsDLCEnabled(PORKLAND_DLC) then inst.components.combat:AddDamageModifier("wakes", -0.25) else inst.components.combat.damagemultiplier = 0.75 end Side note, does anyone actually know why this bug exists in the first place? Edited October 21, 2019 by Scrumch Link to comment https://forums.kleientertainment.com/forums/topic/112864-solved-damage-multipliers-dont-work-in-shipwreckedhamlet/ Share on other sites More sharing options...
Ultroman Posted October 23, 2019 Share Posted October 23, 2019 Not a bug. Each DLC adds to the code-base. They just revamped the way you apply damage modifiers. Link to comment https://forums.kleientertainment.com/forums/topic/112864-solved-damage-multipliers-dont-work-in-shipwreckedhamlet/#findComment-1275208 Share on other sites More sharing options...
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