Jump to content

Recommended Posts

So I've had this about 430 day or so modded megabase attempt world that I've had since before Return of Them.

Now everything retrofitted into this world fine, the world even loads! I was super duper happy to see this world make it into RoT despite how modded it is.

That was until the periodic hound attacks happen.

When periodic hounds occur in this world, the server dies completely. I've attached the log below. I do see a "player_classified.lua" thing here. So I think it has to do with hound count for players, something broke there.

server_log.txt

If anyone knows if this is fixable I would love help, otherwise I think this world is dead in the mud... All cause of hound attacks.

I think it is more likely that one of the mods is broken, not your world.

So I would suggest enabling the very same mods on a new world and see if the same crash happens again (altough if it happens because of a specific structure build, it might not be as easy to reproduce).
Or you can make a backupt of your current world and then disable all/some mods and see if you can find out which mod is causing the crash.
 

Looking at the mod page for the one mod I could see it being I think I'm certain I know the culprit.

one of the mods is more/less hounded, which people on the mod page have reported is broken in Return of Them.
Hopefully the mod gets updated, if not then I hope a fork is made.

11 minutes ago, Terra M Welch said:

Looking at the mod page for the one mod I could see it being I think I'm certain I know the culprit.

one of the mods is more/less hounded, which people on the mod page have reported is broken in Return of Them.
Hopefully the mod gets updated, if not then I hope a fork is made.

does the world work without the mod and does not crash?

edit:
just took a look at the code from this mod and it looks very well made, high compatibility to game updates.
The only minor problems I saw may be related to the announcment that string "ANNOUNCE_HOUNDS" is called instead of "ANNOUNCE_HOUND" and the warning sound string looks different. But this should not cause a crash, at worst different/no warning.
But since many people reported a problem, there might be one, although at first glance I see none.

Edited by Serpens

I can confirm it was that mod. 100%

Removed it and the hound attack functioned fine. No crash occured.

A shame really, I was using that mod in that world for really large but really infrequent hound attacks. Like "Hound Hordes"

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...