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Hi,

I have been stuck on this simple change, after seeing that no code was running for the livingtree prefab.

Anyone know why the below is true? I seem to be missing something.

58wfDuw.png

Proof:

No code executed in the "livingtree" prefab

fLPpUaG.png

works fine on my side:

AddPrefabPostInit("livingtree",function()
    print("livingtree postinit")
end)

and then ingame I did "c_spawn("livingtree") and the line was printed

Edited by Serpens

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