loopuleasa Posted September 25, 2019 Share Posted September 25, 2019 Hi, I have been stuck on this simple change, after seeing that no code was running for the livingtree prefab. Anyone know why the below is true? I seem to be missing something. Proof: No code executed in the "livingtree" prefab Link to comment Share on other sites More sharing options...
Serpens Posted September 25, 2019 Share Posted September 25, 2019 (edited) works fine on my side: AddPrefabPostInit("livingtree",function() print("livingtree postinit") end) and then ingame I did "c_spawn("livingtree") and the line was printed Edited September 25, 2019 by Serpens Link to comment Share on other sites More sharing options...
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