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Heat map of where dupes spent time in the last X cycles


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The game revolves quite a bit around optimization, many of it regarding the dupes - routes, decor, supply.

It would be nice to see a heat map of where dupes spent their time in the last X cycles. Some examples this would help with:

  • You could tell which routes are frequented and should be optimized (with e.g. plastic tiles).
  • Which rooms dupes spend a lot of time in, and worth investing in decor. Or should be locked.
  • Which areas dupes walk more than expected and should be automated (e.g. mined areas with a lot of debris that they choose to pick up).

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