jma0322 Posted November 5, 2012 Share Posted November 5, 2012 Would seem pretty cool if dying left a grave for your next restart to find. Maybe with info on the death on the headstone, and maybe something to dig up, with increasing quality based on how long you lived? Link to comment https://forums.kleientertainment.com/forums/topic/1118-leaving-a-grave-when-you-die/ Share on other sites More sharing options...
501105 Posted November 5, 2012 Share Posted November 5, 2012 That could be a fun idea if you play with a new character on the current world. Link to comment https://forums.kleientertainment.com/forums/topic/1118-leaving-a-grave-when-you-die/#findComment-8854 Share on other sites More sharing options...
mobius187 Posted November 5, 2012 Share Posted November 5, 2012 This would be interesting, as 501105 noted, if you replay the same world (rather than generate a new world). I would almost like to see it go one step further, but at a greater effort, by having your former camp site included as well, but as a "rundown" version. So any vegitable gardens would be covered in weeds and any gear would need damaged, and then your new character would need to spend time restoring them to working condition. Of course all food should be rotted.Although I do see this as mitigating the usefulness of the Meat Effigy. Link to comment https://forums.kleientertainment.com/forums/topic/1118-leaving-a-grave-when-you-die/#findComment-8915 Share on other sites More sharing options...
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