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local function DoYawnSound(inst)
    if inst.yawnsoundoverride ~= nil then
        inst.SoundEmitter:PlaySound(inst.yawnsoundoverride)
    elseif not inst:HasTag("mime") then
        inst.SoundEmitter:PlaySound((inst.talker_path_override or "dontstarve/characters/")..(inst.soundsname or inst.prefab).."/yawn")
    end
end

from the stategraph

oh cool, sorry i can't really read through all of these properly but from the sound of the yawn sound it just seems to be distorted or changes pitches quickly, i'm not sure if i can help much with this since i'm not that great at this type of stuff

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