Jump to content

Allow careful picking of starting dupes if the player chooses to

Recommended Posts

When you're picking your starting 3 dupes, you can random roll them as much as you want. Even though you can specify one skill for them, you can just keep re-rolling until you get all the skills you want and the traits you want.

This falls into a trap in game design, where it feels sub-optimal unless you sit and grind re-rolls until you get exactly the dupe you want. Games like Rimworld fall into the same exact trap. What this does is encourages the player to become bored when starting a new game, and can ruin the fun.

To correct this I recommend allowing the player to optionally select all traits for the starting dupes if they wish. Add a customize feature for the dupes. Make sure to restrict them to the same kind of options that random starting dupes can have, i.e. 1 good trait, 1 bad trait, 1 behavior, and 1-3 interested skills. This way the player can opt to use the re-roll system if they wish, or if they know what they want, they can just take it. You still reserve special dupes like those with 2 or more good traits to random rolls from the printer.

Since I'm a habitual re-starter, as I tend to forget what I want to do during the work week, I've taken to expedite my game starts by save editing, but this is another hassle that shouldn't have to be. I still try follow the rules for starting dupes, but it's easy to forget a stat change when doing this.

Thanks for hearing me out.

Link to comment
Share on other sites


This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

  • Create New...