Xaekai Posted September 2, 2019 Share Posted September 2, 2019 Right now the consumables menu only offers boolean values, allow/disallowed. At the start of the game I am constantly watching my dupes eat muckroots, which last forever, while letting the BBQ I got in a care package rot. Later in the game I'm trying to make Surf and Turfs, and the duplicants eat the ingredients instead. I suggest a system similar to the building priorities, with a range including 1-3 up, 1-3 down, dash for default, and x for disallowed Link to comment https://forums.kleientertainment.com/forums/topic/111241-consumables-priorities/ Share on other sites More sharing options...
Sasza22 Posted September 3, 2019 Share Posted September 3, 2019 Also allow us to set if dupes prioritise stale food over fresh or high morale food whenever they need extra morale (like it seems to work currently). Link to comment https://forums.kleientertainment.com/forums/topic/111241-consumables-priorities/#findComment-1253618 Share on other sites More sharing options...
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