Jump to content

Materials view (on right) shouldn't be blocked by material details.


Recommended Posts

For those who don't know, the material view on the right is a very useful tool.  If you click on a material repeatedly, it will will move the camera to every instance of the material that exists.  This is an amazingly useful tool, as it lets me find things like eggs where they shouldn't be and which storage container things are in.

However, the usefulness of this interface is significantly weakened by the fact that you can't easily cycle through all the resources. 

On a 1080p display, if you have all the sub-displays closed and you open critter eggs and try to start cycling through the eggs, the details of the egg cover up the thing you want to click on.  This makes it a puzzle as to which menus you need to open to get the critter egg in question below the details. 

I think the material details should be movable so that we can move it out of the way when we want to do things with the right hand materials view.  Or, at the very least, it should move out of the way when I want to cycle through my resources.

The material view needs some work in general.  It should have a background filter so it's easier to read and not be counted as part of the main display screen for limiting scrolling and determining where the center of the screen is when zooming to something.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...