SirchristopherI Posted August 18, 2019 Share Posted August 18, 2019 (edited) I would like to edit the distance that the structures disappear, so that the bug does not occur the creatures cross statues and tables I already posted in the bug forum, but had no answer. It's been 3 weeks, so I decided to fix it by myself. If anyone helps me I will be extremely grateful the bug i wan't to "fix" Edited August 19, 2019 by chrisbq Link to comment https://forums.kleientertainment.com/forums/topic/110691-how-can-i-increase-the-despawn-distance-of-structures/ Share on other sites More sharing options...
Trololarion Posted August 18, 2019 Share Posted August 18, 2019 Oh, its sad. Link to comment https://forums.kleientertainment.com/forums/topic/110691-how-can-i-increase-the-despawn-distance-of-structures/#findComment-1246922 Share on other sites More sharing options...
Developer zarklord_klei Posted August 19, 2019 Developer Share Posted August 19, 2019 its simple: --for walls this is called inst.Physics:SetDontRemoveOnSleep(true) --for other objects, its never called, so the object sleeps(which removes physics), thus allowing the creatures to get through. --this is honestly a fair tradeoff since, marble sculptures are unbreakable for most entities, but simply run that line for any entity you want to have this property on both the client and server --WARNING, the more entities you do this for, the laggier this will get, YOU HAVE BEEN WARNED. Link to comment https://forums.kleientertainment.com/forums/topic/110691-how-can-i-increase-the-despawn-distance-of-structures/#findComment-1247161 Share on other sites More sharing options...
SirchristopherI Posted August 19, 2019 Author Share Posted August 19, 2019 (edited) 8 hours ago, Zarklord said: thank you so much! --for walls this is called inst.Physics:SetDontRemoveOnSleep(true) --for other objects, its never called, so the object sleeps(which removes physics), thus allowing the creatures to get through. --this is honestly a fair tradeoff since, marble sculptures are unbreakable for most entities, but simply run that line for any entity you want to have this property on both the client and server --WARNING, the more entities you do this for, the laggier this will get, YOU HAVE BEEN WARNED. Edited August 19, 2019 by chrisbq Link to comment https://forums.kleientertainment.com/forums/topic/110691-how-can-i-increase-the-despawn-distance-of-structures/#findComment-1247331 Share on other sites More sharing options...
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