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Could not get memory for large allocation


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Hi Klei and everyone who has a similar problem. 

She appeared after the release. After about 3 cycles in the middle of the cycle, the game freezes and does not respond for a while. After that, it can continue to work or shut down.


My system I3-8100, 8gb ddr4, gtx 1050

At the same time, these lines are written in the log

Спойлер

DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 402653200.
DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 402653200.
DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 402653200.
DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 402653200.
d3d11: failed to create staging 2D texture w=8192 h=12288 d3dfmt=28 [8007000e]
DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 61592378.
DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 61592378.
DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 61592378.
DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 61592378.
DynamicHeapAllocator out of memory - Could not get memory for large allocation 61592378!
Could not allocate memory: System out of memory!
Trying to allocate: 61592378B with 16 alignment. MemoryLabel: TempOverflow
Allocation happened at: Line:179 in 
Memory overview

[ ALLOC_DEFAULT ] used: 857920060B | peak: 0B | reserved: 909117076B 
[ ALLOC_TEMP_JOB ] used: 3199517B | peak: 0B | reserved: 14680064B 
[ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B 
[ ALLOC_GFX ] used: 1255869839B | peak: 0B | reserved: 1290938255B 
[ ALLOC_CACHEOBJECTS ] used: 13533192B | peak: 0B | reserved: 20971520B 
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 
[ ALLOC_PROFILER ] used: 256B | peak: 0B | reserved: 4194304B 
[ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 3014656B 
Could not allocate memory: System out of memory!
Trying to allocate: 61592378B with 16 alignment. MemoryLabel: TempOverflow
Allocation happened at: Line:179 in 
Memory overview

[ ALLOC_DEFAULT ] used: 857920060B | peak: 0B | reserved: 909117076B 
[ ALLOC_TEMP_JOB ] used: 3199517B | peak: 0B | reserved: 14680064B 
[ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B 
[ ALLOC_GFX ] used: 1255869839B | peak: 0B | reserved: 1290938255B 
[ ALLOC_CACHEOBJECTS ] used: 13533192B | peak: 0B | reserved: 20971520B 
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 
[ ALLOC_PROFILER ] used: 256B | peak: 0B | reserved: 4194304B 
[ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 3014656B 

 
(Filename:  Line: 1114)

DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 61592347.
DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 61592347.
DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 61592347.
DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 61592347.
DynamicHeapAllocator out of memory - Could not get memory for large allocation 61592347!
[10:52:19.470] [1] [INFO] Save_file: D:/Games/steamapps/common/OxygenNotIncluded\SimDLL_CRASH_release_359645_20190818-13.52.13.sav
[10:52:20.676] [1] [INFO] Reporting error.

[10:52:20.676] [1] [INFO] SimDLL Crash Dump
[10:52:20.676] [1] [INFO] 
[10:52:21.025] [1] [INFO] Submitting crash:

 

SimDLL_CRASH_release_359645_20190818-13.52.13.dmp

I found a similar topic on the Unity forum

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