maksym12 Posted August 18, 2019 Share Posted August 18, 2019 Hi Klei and everyone who has a similar problem. She appeared after the release. After about 3 cycles in the middle of the cycle, the game freezes and does not respond for a while. After that, it can continue to work or shut down. My system I3-8100, 8gb ddr4, gtx 1050 At the same time, these lines are written in the log Спойлер DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 402653200. DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 402653200. DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 402653200. DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 402653200. d3d11: failed to create staging 2D texture w=8192 h=12288 d3dfmt=28 [8007000e] DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 61592378. DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 61592378. DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 61592378. DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 61592378. DynamicHeapAllocator out of memory - Could not get memory for large allocation 61592378! Could not allocate memory: System out of memory! Trying to allocate: 61592378B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:179 in Memory overview [ ALLOC_DEFAULT ] used: 857920060B | peak: 0B | reserved: 909117076B [ ALLOC_TEMP_JOB ] used: 3199517B | peak: 0B | reserved: 14680064B [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_GFX ] used: 1255869839B | peak: 0B | reserved: 1290938255B [ ALLOC_CACHEOBJECTS ] used: 13533192B | peak: 0B | reserved: 20971520B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 256B | peak: 0B | reserved: 4194304B [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 3014656B Could not allocate memory: System out of memory! Trying to allocate: 61592378B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:179 in Memory overview [ ALLOC_DEFAULT ] used: 857920060B | peak: 0B | reserved: 909117076B [ ALLOC_TEMP_JOB ] used: 3199517B | peak: 0B | reserved: 14680064B [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_GFX ] used: 1255869839B | peak: 0B | reserved: 1290938255B [ ALLOC_CACHEOBJECTS ] used: 13533192B | peak: 0B | reserved: 20971520B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 256B | peak: 0B | reserved: 4194304B [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 3014656B (Filename: Line: 1114) DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 61592347. DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 61592347. DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 61592347. DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 61592347. DynamicHeapAllocator out of memory - Could not get memory for large allocation 61592347! [10:52:19.470] [1] [INFO] Save_file: D:/Games/steamapps/common/OxygenNotIncluded\SimDLL_CRASH_release_359645_20190818-13.52.13.sav [10:52:20.676] [1] [INFO] Reporting error. [10:52:20.676] [1] [INFO] SimDLL Crash Dump [10:52:20.676] [1] [INFO] [10:52:21.025] [1] [INFO] Submitting crash: SimDLL_CRASH_release_359645_20190818-13.52.13.dmp I found a similar topic on the Unity forum Link to comment Share on other sites More sharing options...
Cilya Posted August 19, 2019 Share Posted August 19, 2019 I just bought +16gb of RAM, because the game was constantly crashing with only 16gb. Now, with 32gb, it can runs more than 24hours in a row without crashing ! Link to comment Share on other sites More sharing options...
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