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End game idea (should have probably put it in here instead of general)


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So i'm not sure if this has been mentioned before (sorry if it has), but i had an idea for a way to increase the end game without too much additional work from Klei.

Once you have got to the end game/completion you have to build rockets which have storage. You can load things onto the solid storage like for metals, minerals, etc. Liquid storage for water, p water, liquid oxygen, liquid hydrogen etc. Living storage for food, critters and dupes. You then have to colonise a new asteroid and effectively start again, but you have the things that you have chosen to take with you and a complete research tree. Send multiple rocket launches to take over what you wanted (could even deconstruction parts of the original base towards the end to take with you) but you would have to send inanimate things first so they don't rot or die. 

Small pockets of space materials could even be in the biomes to mine. This would make more interesting builds off the bat with things like thermium and super coolant to play with from the very start. 

This would add a whole new layer to starting a new asteroid, and for the die hard players out there, you would have colonise all 9 planets using this method with the same colony to get ultimate completion. 

There would have to be a mechanic implemented so that you couldn't have 2 seeds open simultaneously. Needs to be the same feeling of starting a new asteroid. The asteroid chosen could be random too. 

 

Any additional ideas welcome. 

I love this as well.  I always get to around 700 cycles and get bored for lack of a better world.  It's around there that I've solved all the problems on my asteroid and now am just in the process of saving up steel for space. 

Space has never intrigued me.  Most of my problems are solved before getting to space so what do I need from it?  Space age materials are nice but, again, I have no use for them.  Yeah, I can make a sour gas boiler or put a gas pump in with that 500C Hydrogen vent, but that's about it.  I've long since solved my main problem so this would be interesting as it would let me restart without needing to actually relearn everything again on a new seed.

 

I don't know how but increasing the difficulty each time you move planets would be interesting.  Sheltered did something similar where upon you can move to where another family member is located and restart essentially while retaining all the knowledge you had before.  They forced you into adding that person to your family, thus increasing your difficulty if you since you now had 5 mouths to feed over 4.  You got to choose what to bring with you so you can take those annoying materials that take forever to find.  

I don't know how you would do that here without it becoming very difficult or just tedious.  Plenty of systems produce positive water so I suppose the more times you jump the less water your asteroid produces, but I'm sure that would get old fast. 

 

Something like Don't Starve would be nice, where you can enter Maxwell's door (or the Temporal Tear) to sort end the game after you defeat the trials.  I sorta felt like that was the approach they were going to go with all the new asteroids, where you start on Terra and then progress through the other asteroids until you finally escape or restore order or whatever the story premise was (recolonize Earth?), but that doesn't seem to be the case.  Going from Terra to Arborio to Rime to Oasisse would be interesting for trials but that might be a bit to straight forward and copying from Don't Starve.

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