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Fishing, and not capturing!


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If anyone likes the idea ...
I know, but it's boring, how to trap fish, to use them as a food or ingredient. I thought, if it's not too complex, that the dupes could go fishing! With a rod and line, fish and take it to the fridge or straight to the grill (how about complementing the fisherman skill?).
You have to attack, kill, then drop the fillet and wait for another dupe to catch. :(

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25 minutes ago, Sasza22 said:

There was a fishing machine in the works a while ago but it was scrapped. Would be nice if it made a comeback. As for now there is no reasonable way to automate fish management.

I had to set up a scheme to catch fish fillets when they are attacked or die of old age. So I thought of something that was different so there was no need for automated collection away from the kitchen. I understand that it would be difficult to create the fishery, but the game has been around for a long time, but the idea is here, no?

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