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When resume previous savegame, crash. All time is it Kley? This game becomes dull without mods. Please!
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I played with a savegame, it was working even before the last update, even now disabling all modes doesn't load anymore, shows an error message in the lower left corner, and disappears very fast. Player.log BoStinHas.rar
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I got tired of trying to identify if any MOD is breaking the game; I reload the savegame, release the simulation after something close to about 4 seconds +/-, the game breaks and shows the screen oops ...! Any idea what it is? Anim [185] out of range [88] in batch [0x90358063] UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:142) KBatchGroupData:GetAnim(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/animation/KBatchGroupData.cs:164) KBatchedAnimController:GetAnim(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/animation/KBatchedAnimController.cs:123) KAnimControllerBase:StartQueuedAnim() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/animation/KAnimControllerBase.cs:720) KAnimControllerBase:Queue(HashedString, PlayMode, Single, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/animation/KAnimControllerBase.cs:621) KAnimControllerBase:Play(HashedString[], PlayMode) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/animation/KAnimControllerBase.cs:603) Worker:StartPlayingPostAnim() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Worker.cs:272) Worker:Work(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Worker.cs:233) <>c__DisplayClass80_0:<ToggleWork>b__1(StatesInstance, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:2002) BucketUpdater`1:Update(StatesInstance, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:96) UpdateBucketWithUpdater`1:Update(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79) BucketGroup:AdvanceOneSubTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152) StateMachineUpdater:AdvanceOneSimSubTick() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:244) Game:SimEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1368) Game:Update() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1344) Acropolis.rar
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It was working perfectly, so I received a Windows system update message, updated it, restarted, now after loading the savegame, when starting the simulation, it crashes. Cannot make printscreen for it. Savegame contains mods; Even if it is one or more mods, I do not have to test one by one, being more than 60 mods! It would take many hours! Hospital.rar
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crash: (file not found?) Error in GameAssets(Clone).Assets.OnPrefabInit System.MissingFieldException: Field 'PlanScreen/PlanInfo.data' not found. at StormShark.OniFluidShipping.BuildingGenerationPatches+GeneratedBuildings_LoadGeneratedBuildings_Patch.Prefix () [0x00019] in <da9c3dfd50244587a9647c6522f146fc>:0 at (wrapper dynamic-method) GeneratedBuildings.LoadGeneratedBuildings_Patch3(System.Collections.Generic.List`1<System.Type>) at LegacyModMain.LoadBuildings (System.Collections.Generic.List`1[T] types) [0x00055] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\Mods\LegacyModMain.cs:141 at LegacyModMain.Load () [0x00058] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\Mods\LegacyModMain.cs:26 at Assets.CreatePrefabs () [0x00007] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Assets.cs:229 at Assets.OnPrefabInit () [0x002a8] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Assets.cs:223 at KMonoBehaviour.InitializeComponent () [0x0007f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:132 UnityEngine.Debug:LogError(Object, Object) Debug:LogError(Object, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:152) DebugUtil:LogErrorArgs(Object, Object[]) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:191) DebugUtil:LogException(Object, String, Exception) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:201) KMonoBehaviour:InitializeComponent() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:138) KMonoBehaviour:Awake() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:44) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/Util.cs:226) Util:KInstantiate(GameObject, GameObject, String) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/Util.cs:198) LaunchInitializer:Update() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/LaunchInitializer.cs:58)
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Steam library still running after quiting
SrCreator commented on DasIsVas's bug in Oxygen Not Included
I had the same problem, when quitting the game, trying to return could not because it already reported the process running. And to make matters worse, it had dropped out of the system process list, had to go out and back in steam. And I used steam file scanning, and it stopped for now. Hoping this won't come back .... -
ATMO sensor has diverging values, for example, I set the sensor to 'above 5000g', but the hurry is at 18Kg and is not active (green)
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When an entity dies on the edge of any biome, on the boundary between land and water, the drop will stop in the water, making it impossible to collect it.
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I thought insulated tile was an insulation and waterproofing. Gas chlorine is passing through the wall and being sucked by the steam turbine. The pressure of the gas separated from the vapor is reducing and apparently passing through the wall and turning into steam. I do not understand that this is correct. Supernova.sav
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Game is paused but continues to move animations in slow motion, water and duplicants. Happens randomly
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I do not understand what happens. It started after I build toilets with showers, now after I charge and release the break the game breaks down after a few seconds. NewBugDevelopmentBuild.sav SimDLL_CRASH_preview_306670_20190204-15.19.53.dmp SimDLL_CRASH_preview_306670_20190204-15.49.34.dmp